Quote Originally Posted by Shurrikhan View Post
Do you consider each second in which you hold down W to be a separate action? Why would Full Thrust combo then be any different when there is no viable reason by which to end that combo early? Why does it deserve 3 buttons while 'forward movement' gets only one? .
Why?....

Because "W" or walk, or movement is one continuous motion.

Not only is it a continuous motion, its only one motion/action. Your character is walking.

What youre trying to imply is Impulse Drive, Disembowel, and Chaos Thrust for example, are all one action, when they are not. They are different actions, with different animations, executing different outcomes.

If they were to change combos into just "attacks" like I said, they would need to add more elements to the combat.

Again, referring to 1.0, when performing simple "attacks" you had an attack button, that you pressed over and over. What youre asking for, and Yoshida *removed* the attack button in 1.x and change it to "auto attack." Which is what we have now.

The reason is, its auto attack, is because its one continuous, repetitive motion, very much like your walk example.




Again, reducing combat, into just pressing attack, without adding a vast array of other elements to the combat system, would make for a very boring meaningless game, just with flashy animations... Mind you, which people already complain about.



So I stand my ground, that they should not implement an even more simplistic combat system.