Yup. Can't have cool toys in FFXIV.
I would kill for mandatory animations to be removed. Let me clip my animations and hit all of my buffs at once. I don't need the game to look pretty.
That would end up a non-option by which every serious player would have to be reduced to a spasming flurry of limbs during every weaved GCD. How about just allowing the completion checks to be done client side? That way there's no loss of actions per minute due to latency but still a set time for each animation.
If we take a look at the game's UI and most of the oGCD spell descriptions, oGCD cooldowns APPEAR to have no cast/lockout/animation time of any kind. This is untrue, and failing to reflect this using the game's UI results in a combat system that feels squishy and unresponsive compared to other games out there.
Maybe it would be better to make oGCD cooldowns display their own associated lockout/animation time, as a cast time or something? Because with the way things are currently, the game does not properly communicate this part of the combat system. Maybe oGCDs should work like Bard's Empyreal Arrow, where the ability is off the GCD but shows us a cast time that matches its animation?
My concern here is that oGCDs are not actually oGCDs. The game tells us one thing, but the process of actually using a oGCD ability works completely differently.
Would client-side checks make the game more vulnerable to being abused? Weave hacks and such
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