Anywhere in US is fine by me at least it not in Montreal anymore that my two cents take it as you will. /shrugs
Anywhere in US is fine by me at least it not in Montreal anymore that my two cents take it as you will. /shrugs
Absolutely what everyone should do! Having said that - I would give it a few days for them to iron out any glitches in the matrix that might arise from a big move/upgrade before coming to any definitive conclusion...Eh, I'm going to try and not be alarmist and wait for the servers to go back up and see what I'm actually dealing with in terms of game play.
Reading all the doom and gloom freaked me out at first, but eh, nothing I can do about it now. Not worth dwelling on unless I log back in and it just feels terrible. From now on, my policy will be "wait and see."
Respectfully, Those that keep saying:
"Those EU players should not be on an NA server to begin with.."
Please, no more thanks.
Many of us play with our friends from the US in large communities rather than pulling them over to EU, because the ping was fine before. Now all of a sudden that has changed and thrown us all in the deep end of lovely 300ms+ ping.
All we are respectfully asking, is that SE gives us an opportunity to move server, ideally for free otherwise it would be mighty cheeky of them.
Only thing that bothers me about them choosing Sacramento, CA, is that when California inevitably drops off into the pacific from an earthquake, there goes the Servers.
Truth be told, that's likely the main issue for US gamers.
I'm currently playing from germany, which means around 3600 miles away. My connection to the servers in Montreal had around 110-120 MS latency and 5% packet loss. The infrastructure on the way being an ocean. When an US person tells me:"Under 100 MS latency coast to coast is possible at times", I wonder what exactly the cable providers in the US do with your signal on the way most of the times. It must be taking the scenic route for sure.
I want some of those drugs.This community never ceases to amaze me. I bet if Square gave everyone a free sub for a year, someone would find fault with it. Pissing and moaning IS NOT going to change where they are going to put the server. Actually no, it was probably because of that pissing and moaning that drove them to move the server from Canada in the first place.
California, if it's even going there, is a pretty logical position in terms of logistics, maintenance, and upkeep. You can't please 100% of the people 100% of the time.
![]()
The truth is simple. For business customers with larger pockets and more options, they have great routing and low latency because they know that large business customers have more options available and more financial clout. For residential customers they know we have usually only a single choice of broadband ISP - the local cable TV monopoly - and so they can route us any which way they please to maintain their premium service for business customers. The end result is that we get reasonably fat data pipes in terms of band width (local infrastructure - 'last mile'), but crap routing and congested backbone segements causing packet loss. But since the ISPs know that we have no choice, they have next to no incentive to do anything to improve matters.Truth be told, that's likely the main issue for US gamers.
I'm currently playing from germany, which means around 3600 miles away. My connection to the servers in Montreal had around 110-120 MS latency and 5% packet loss. The infrastructure on the way being an ocean. When an US person tells me:"Under 100 MS latency coast to coast is possible at times", I wonder what exactly the cable providers in the US do with your signal on the way most of the times. It must be taking the scenic route for sure.
Wish we had Net Neutrality for real, but now we can't even pretend we do.
<resisting the urge to get on soap box>
Last edited by Kosmos992k; 05-17-2017 at 06:37 AM.
I don't think people are pretending here. And "widest" amount of people only works if you have the login location data to support it.
The ping/stability issue for coast to cast players isn't about location of the data center in this case. West Coast players have been down this road. If high latency and packet loss is occurring for players from origin to destination the issue lies somewhere in the middle, not necessarily because the server is X_distance from Y. Cut the distance and issues could still very much present themselves.
This is a business move that had months of discussion in the pipeline before being deployed. For all we know this serves as the most beneficial for the current player base even if forum users freaking out in this thread are the majority.
What bothers me is everything:
Location you are going to screw up international players, Server Cost since California ain't cheap and to make it even worst if some natural disaster hits the place, 2 weeks without FFXIV just like happened with FFXI.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.