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  1. #1621
    Player
    Bariaus's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Ajora Glabados
    World
    Brynhildr
    Main Class
    Goldsmith Lv 60
    Completely support this thread. Still, being "lawyer of the devil" as we say here:

    You're a company that makes a game. Game sucked. Some guy relaunched the game, but wait! He just could touch some aspects of it, not the really technical core of it (netcode?). Why?: No time on schedule, don't have the human resources that can make that optimization, etc. Anyways, games goes alright. After some time, ping issues pops. "Goddamnit" the head of the game thinks. He also knows that this can't change it because of....reasons. How you, as the head of a game would feel about this? You notice the support from the community about this, but you can't say "we can't do that", even less giving reasons for it, of course. Well: You don't say shit.

    You don't say shit until a bigger head start noticing that the game is loosing people, and of course, money. Bigger head will tell the head of the game to start doing the changes that made people leave. Changes are made.
    (2)

  2. #1622
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Naraku_Diabolos View Post
    What if this has to do with the PS4 itself and not the servers? Maybe there's a problem with Sony's system not being able to retrieve data from the data centers, thus making the PS4 game lag for the NA data centers? Just a thought. It could be something with how the PS4 is reading the data. That's what I have seen a lot of PS4 players have been saying. I'm on the East Coast and I'm on the PC, so I did not get any lag. I did a dungeon run and also WoD and I did not have any issues.
    In many cases, it is very dependent on location, time, and ISP (and/or any associated party to them). Different locations will make you have to use your ISPs convoluted network path of connections to get to the one you are trying for. This is why VPNs are typically effective, since it narrows down the path significantly sometimes. Obviously, this doesn't work in terms of the PS4 though. I mean, it could still work but most aren't exactly used to the idea of setting up a VPN through your router. I'm sure you could probably by a physical router that's already setup from a VPN service, but I've never checked so I could be wrong.

    While it's possible to be a PS4 exclusive issue, troubleshooting generally stops at ISP in these cases, until one can rule that out by having a large test sample to look at and hopefully replicate issues.
    (0)
    Last edited by Welsper59; 05-20-2017 at 06:23 AM.

  3. #1623
    Player
    Slevin_Impudicus's Avatar
    Join Date
    Jul 2015
    Posts
    102
    Character
    Slevin Impudicus
    World
    Faerie
    Main Class
    Archer Lv 70
    "I can't double weave. It just feels clunky, and it's not fun to play anymore."
    Welcome to the Wanderer's Minuet thread.

    When you say this new ping prevents optimization, I guess you don't understand the term. You just get to optimize for a new set of conditions.

    These ping complaints would be appropriate for a twitch fps game. FF is closer to playing checkers. PvP is laughable. The FF combat system is inherently/intentionally slow, clunky, and repetitive. An extra 100ms doesn't fix or ruin that. "You can't polish a turd."

    On the bright side, packet loss used to be a problem. Much better now for everyone. Have a cookie.
    (5)

  4. #1624
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by Mhaeric View Post
    60 is bad? LMAO. Okay then.
    This game was designed by japaneses for japaneses, below 50ms.
    The difference between 60ms and 200ms is basically nothing, but 20 to 60ms does affect double weaving.
    It's not bad, but you do notice it, at least I do.
    (3)

  5. #1625
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Welsper59 View Post
    In many cases, it is very dependent on location, time, and ISP (and/or any associated party to them). Different locations will make you have to use your ISPs convoluted network path of connections to get to the one you are trying for. While it's possible to be a PS4 exclusive issue, troubleshooting generally stops at ISP in these cases, until one can rule that out by having a large test sample to look at and hopefully replicate issues.
    Users should flush their PS4's web caches, the easiest way is to test their connection in the Network settings. But if they are booting their console every day, it will do this when booted anyway. The other thing is to boot into safe mode and rebuild the database - of course the obsessive compulsive in me suggests having a backup first just in case - this can sometimes help with poor performance during play. It's similar to defragging a fragmented drive. With all the various updates that we have had for FFXIV it's entirely possible that things have become a bit disorganized on the system HDD, and rebuilding the database may help with that.

    https://www.playstation.com/en-gb/ge...playstation-4/

    Be **very** careful that you only rebuild the database, other options will wipe your PS4 requiring you to re download and re-install everything.

    Quote Originally Posted by Fourbestintoner View Post
    This game was designed by japaneses for japaneses, below 50ms.
    So, how do yo stack that assertion against the various quotations people are using that say the game is designed to operate in environments of 200-220ms?
    (1)

  6. #1626
    Player
    Xandos's Avatar
    Join Date
    Aug 2012
    Posts
    76
    Character
    Kyra Lee
    World
    Jenova
    Main Class
    Scholar Lv 70
    My pings in the old site were 50-60 with no packet loss. In the new location I am at 60-70 with no packet loss. So overall this was a net loss for me. I'm pretty sure the game will be perfectly enjoyable for my level of play.

    One thing I noticed that was unusual in my trace routes was that traffic tries to enter the NTT network as close as it can to the user and then heads to the servers. My friend in Denmark entered NTT in Germany and then traveled to CA. My friend in Lithuania entered NTT's network in London and then went to CA. I had two friends in PA and VA both enter NTT's network in VA. I live in Texas and enter NTT's network in Dallas before going to CA. All of us went to Seattle, then San Jose, then Sacramento. That seems like a lot of unnecessary extra hops.

    The problem this causes is that our own ISPs and the larger backbone providers cannot be properly utilized. We are forced to use the NTT network for a large part of the path, even if there may be faster options. This is why some people seem to get better pings with a VPN, they can bypass the slower parts of the network.

    I have no doubt that things could be optimized/changed on the programming side, but I know for sure that things could be better on the network side. I would like to know what their reasoning was for these designs, it seems odd.
    (0)

  7. #1627
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by Kosmos992k View Post
    So, how do yo stack that assertion against the various quotations people are using that say the game is designed to operate in environments of 200-220ms?
    I don't know how you can believe that obvious LIE when you can't even do a proper ninja opener above 60ms.
    (6)

  8. #1628
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Sounds more like an ISP problem
    (0)

  9. #1629
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    I don't know how you can believe that obvious LIE when you can't even do a proper ninja opener above 60ms.

    I don't play Ninja, so I can't comment on the specifics of any opening sequence. However, I suspect you are referring to an inability to double weave oGCD skills in which case your definition of 'proper' is at odds with the game itself. In a game with a 2.5s GCD a 100ms ping represents 1/25 of a GCD, if you think that the proper opener requires that level of timing to achieve, then your definition of 'proper' might need adjustment.
    (3)

  10. #1630
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Slevin_Impudicus View Post
    "I can't double weave. It just feels clunky, and it's not fun to play anymore."
    Welcome to the Wanderer's Minuet thread.
    Honestly people crying about double weave need to grow up. It was an incentive for having low ping, it should never have been considered the norm and by the way yoshi-p himself said 'up to 200 ping is still playable' makes me believe that even more so. Now everyone that could do such are crying as if it was an actual mechanic, when it was just players being able to circumvent cool downs due to a faster communication from client to server. Ya want to have something that was an added bonus that badly, pay for a vpn.

    These ping complaints would be appropriate for a twitch fps game.
    Or even Fighting games as well, where latency can affect frame rates and input lag even more tremendously. Hell I remember being grateful to play Melty on pc with the netplay patches and having flawless matches when ping was under 50, which was considered nearly playing on the same screen, back in the day. Wonder how many would rage here if they tried to do that and endured the occasional 100+ ping matches back then XD oh their poor little hearts.
    (1)
    Last edited by Senliten; 05-20-2017 at 07:40 AM.

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