Quote Originally Posted by Fourbestintoner View Post
This game was designed by japaneses for japaneses, below 50ms.
The difference between 60ms and 200ms is basically nothing, but 20 to 60ms does affect double weaving.
It's not bad, but you do notice it, at least I do.
This is a similar problem with Korean games in Korea. The games run fine at their sub-10ms latency, but when the games finally get localized for North America, latency makes the games so much more terrible, and PvP'ers who live in California end up ruling the server.

With FFXIV V1.0 all the servers were in Japan, with V2.0 North America's servers were actually in Montreal (and so were Europe's at the time.)

So no, FFXIV V2.0 was intentionally designed with the awful non-fiber internet of North America.