Page 164 of 169 FirstFirst ... 64 114 154 162 163 164 165 166 ... LastLast
Results 1,631 to 1,640 of 1681
  1. #1631
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aronys View Post
    I love how the west coast players immediately try to make fun of people who are legit having issues. The entitlement is real.
    You are acting as if this server move ONLY negatively affected players. Dont be that naive. Entitled indeed.
    (1)

  2. #1632
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SaitoHikari View Post
    Los Angeles/El Monte, CA. Ping went from around 114 ms, to 76 within the first hour of the servers opening up again, down to 24 ms since.

    The ping drop has allowed me to modify my opener as a Bard to use an extra Heavy Shot instead of using Feint to cram in two oGCDs before my buffs fall off, or use Feint to fit in an extra resetting Bloodletter or two. It's a fairly significant opening burst damage increase.
    Not to stray from topic, but that is quite a difference when someone reports from the other side of the fence saying how it increased their DPS with a latency change.

    Has anyone else seen any differences from high ping to maybe lessened in case dns and isps routed differently now?
    (0)

  3. #1633
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I don't play Ninja, so I can't comment on the specifics of any opening sequence. However, I suspect you are referring to an inability to double weave oGCD skills in which case your definition of 'proper' is at odds with the game itself. In a game with a 2.5s GCD a 100ms ping represents 1/25 of a GCD, if you think that the proper opener requires that level of timing to achieve, then your definition of 'proper' might need adjustment.
    Double weaving is not an esoteric elite level tactic, it's just a basic part of the game. A game, by the way, that's designed in a country where virtually everyone has low latency. We have proof that SE designs and tests the game in just this kind of environment because of what happened with the NIN Mudra debacle. They designed, tested, and released a job where the core feature (casting Mudras in a sequence to perform Ninjutsu) was completely latency-dependent. The entire Mudra->Ninjutsu cycle occurs off GCD and you can't perform any GCDs between starting it and finishing it or it fails. The longer it takes to perform your Ninjutsu, the bigger DPS penalty you incur. Until the fairly recent NIN patch, client-side Mudra activation waited for server confirmations which made it slow and often buggy to perform the longer sequences unless you had a stellar connection to the server. Even with the patch, latency determines whether or not you can perform 2-step Ninjutsu without delaying your GCD. At a certain threshold even the 1-step Ninjutsu (Fuma Shuriken) causes a GCD delay.

    So yeah, they can claim that the game is "designed" for 200ms, but it's not. It's "playable" at 200ms, sure, but it's not designed for it or there wouldn't be substantial differences between what you can accomplish with the average Japanese player ping and what you can accomplish with the kinds of pings over half the NA playerbase has.
    (3)
    Last edited by Raikki; 05-20-2017 at 07:49 AM.

  4. #1634
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kosmos992k View Post
    I don't play Ninja, so I can't comment on the specifics of any opening sequence. However, I suspect you are referring to an inability to double weave oGCD skills in which case your definition of 'proper' is at odds with the game itself. In a game with a 2.5s GCD a 100ms ping represents 1/25 of a GCD, if you think that the proper opener requires that level of timing to achieve, then your definition of 'proper' might need adjustment.
    I spent 30 minutes last night fiddling around with my no-warrior ninja opener to get aeolian edge back inside trick attack. I'm not the best ninja around so I imagine better players would notice it more than I did. Mudras always clip and feel slow to me and it doesn't really seem any different I just noticed my last attack wasn't inside trick attack anymore.

    Before they also mentioned how AoE telegraphs were fine and there was no issue with landslide and such and obviously there was and they changed the behaviour because of it. (same with jump, etc.)

    Just because something was mentioned before one time does not mean it is a) always true and b) applies to everything and c) things change so maybe 200ms was fine at lvl 50. That means nothing at lvl 60 our rotations are totally different with a lot more abilities and tighter timing for skills!
    (5)
    Last edited by enthauptet; 05-20-2017 at 07:55 AM.

  5. #1635
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Raikki View Post
    So yeah, they can claim that the game is "designed" for 200ms, but it's not.
    Or they might just do what they often do and just do stupid calculations.

    If you go solely by math, one OGCD will only take around 0,250-0,750 MS animation time. That means 2 would at most take 1,5 seconds, which leaves 500 MS for latency -> Up to 250 you're fine.

    I mean, if the team designs savage fights under the premise that a tank only uses his aggro combo throughout the fight, then the team likely also calculates everything else in a somewhat odd manner.
    (0)

  6. #1636
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Zojha View Post
    Or they might just do what they often do and just do stupid calculations.If you go solely by math, one OGCD will only take around 0,250-0,750 MS animation time. That means 2 would at most take 1,5 seconds, which leaves 500 MS for latency -> Up to 250 you're fine.

    I mean, if the team designs savage fights under the premise that a tank only uses his aggro combo throughout the fight, then the team likely also calculates everything else in a somewhat odd manner.
    That is not correct, you are not accountinig the clipping the game does. Once you use a GCD > it clips into the ocgds and that is where ping matters, then to the next ogcd, then if this is not done fast enough it will clip into the next GCD.

    OCD>delay>ocgd>delay>ocgd>delay> OCD used after OCD reset= dps loss.
    vs
    OCD> no delay>ocgd>delay>ocgd>OCD used right when OCD timer reset
    .
    The delays are programed in the game as is, but with ping being high enough 100-120? you will run into what I bold, that kind of clipping. You may also run into ability use errors time to time, like how SWIFTCAST> summon = hardcast summon with the swiftcast buff on my buff bar. The game is badly coded, there is no way people can defend that it is not.
    (4)
    Last edited by Hamada; 05-20-2017 at 08:12 AM.

  7. #1637
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Hamada View Post
    That is not correct [...]
    That's the entire point >_>

    The calculation is supposed to be unrealistic and incorrect.
    (1)

  8. #1638
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Zojha View Post
    That's the entire point >_>

    The calculation is supposed to be unrealistic and incorrect.
    OHHH you are trying to figure out where they get the idea 200 ms = no impact on your play? yeah if that is the way they do it then it is way off, they seriously need real field testing by people with high reaction times, even some of the posters here can't see those delays.

    Quote Originally Posted by enthauptet View Post
    I spent 30 minutes last night fiddling around with my no-warrior ninja opener to get aeolian edge back inside trick attack. I'm not the best ninja around so I imagine better players would notice it more than I did. Mudras always clip and feel slow to me and it doesn't really seem any different I just noticed my last attack wasn't inside trick attack anymore.

    Before they also mentioned how AoE telegraphs were fine and there was no issue with landslide and such and obviously there was and they changed the behaviour because of it. (same with jump, etc.)

    Just because something was mentioned before one time does not mean it is a) always true and b) applies to everything and c) things change so maybe 200ms was fine at lvl 50. That means nothing at lvl 60 our rotations are totally different with a lot more abilities and tighter timing for skills!
    agreed, 200 ms is different then 100 ms and different then 30 ms as far as impact on your rotations. If you know how to super tight your rotations it really does matter and it is noticeable, MCH openers fit in this as well. "I can double weave at 100 ms fine" to me translates "I do not see the small clipping in my next ocd so I feel it is fine. (its not, SE needs to code the game better)
    (0)
    Last edited by Hamada; 05-20-2017 at 08:32 AM.

  9. #1639
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fourbestintoner View Post
    I don't know how you can believe that obvious LIE when you can't even do a proper ninja opener above 60ms.
    While playing with 200-220 ping is indeed very noticeable and can be difficult, it's statistically very unlikely that all the ninja players above the 75th percentile don't play with 60ms ping.

    60ms is a very common latency to have. So, saying that you can't do a ninja opener with that amount if pretty far fetched.
    I get your point, but don't fall in the realm of exaggerations.
    (1)

  10. #1640
    Player
    GayFox's Avatar
    Join Date
    Jun 2016
    Posts
    28
    Character
    Light Fox
    World
    Midgardsormr
    Main Class
    Bard Lv 70
    Before:

    PC: Montreal Quebec 165 ms. to 181 ms. // With VPN 165 ms. stable no package loses but with spikes .
    PS4:Playable not big issues

    After:

    PC: California 238 ms ~ 254 ms // With VPN 181 ms. ~ 210 ms. (until i find the best server or they made some fixes) less spikes no package loses.
    PS4: unplayable , i think its around 250 ms. or more , not sure .


    Conclusion:

    (0)
    Last edited by GayFox; 05-20-2017 at 09:30 AM.

Page 164 of 169 FirstFirst ... 64 114 154 162 163 164 165 166 ... LastLast