Quote Originally Posted by ElasmoFan View Post
Huh didn't realize west coasters were being kicked left and right for their high pings before the move.
It was bad for me here in San Diego, was getting around 180ms before the move, but that wasn't even a huge issue. the real issue was the packet loss. There were points in time were my character would be moving in my client side, but so much data was lost everything would freeze in 24 mans and randomly fast forward and sometimes it lost too much data during the hump and I would D/C. It would happen once or twice every 24 man. I tested it after the move and I have no more problems. Everything is perfect now that I don't have a bottleneck anymore.