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  1. #1371
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Transient_Shadow View Post
    So maybe the problem isn't your internet but your connection to it. I use an Ethernet cable to connect to my modem it cost me less than 20 bucks and it fixed similar issues I had been having with overwatch and dark souls back when I was using wireless.

    I'm not an expert but maybe you guys should do some research about your own gear before you cry fowl.
    This is a red herring and not implicity true. The biggest component of your ping does not generally come from your connection to the router and is usually somewhere in transit between your Router and the destination. For instance, I am on a FiOS connection connected to my router with a cable. Running a traceroute I get this:
    1 <1 ms <1 ms <1 ms Wireless_Broadband_Router.home [192.168.1.1]
    2 8 ms 7 ms 7 ms lo0-100.NWRKNJ-VFTTP-304.verizon-gni.net [108.53.177.1]
    3 9 ms 12 ms 12 ms B3304.NWRKNJ-LCR-22.verizon-gni.net [100.41.139.224]
    4 * * * Request timed out.
    5 * * * Request timed out.
    6 9 ms 9 ms 10 ms 0.et-11-1-0.BR2.NYC4.ALTER.NET [140.222.239.35]
    7 10 ms 12 ms 12 ms NTT.customer.alter.net [152.179.49.38]
    8 11 ms 15 ms 14 ms ae-3.r24.nycmny01.us.bb.gin.ntt.net [129.250.5.61]
    9 100 ms 90 ms 89 ms ae-2.r20.sttlwa01.us.bb.gin.ntt.net [129.250.4.13]
    10 88 ms 90 ms 89 ms ae-0.r21.sttlwa01.us.bb.gin.ntt.net [129.250.2.54]
    11 91 ms 92 ms 92 ms ae-3.r23.snjsca04.us.bb.gin.ntt.net [129.250.3.124]
    12 98 ms 94 ms 97 ms ae-45.r01.snjsca04.us.bb.gin.ntt.net [129.250.3.175]
    13 96 ms 97 ms 96 ms ae-1.r00.scrmca02.us.bb.gin.ntt.net [129.250.7.31]
    14 97 ms 94 ms 96 ms xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net [129.250.195.46]
    15 94 ms 95 ms 96 ms 204.2.229.234
    16 95 ms 96 ms 94 ms 204.2.229.9
    (Yes, I know there are 2 bad hops there, nothing I can do about that.)

    Notice hop 9? That's an INTERNAL connection on NTT's network (not mine) that shoots my ping up from a nice, low 15ms Max up to the 90s (maxing at 100). Now I am not going to sit here and complain that my connection is ruined (it is slower than it was, but not ruined), but you need to be aware that the vast majority of issues like this are generally not within your own network.
    (6)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #1372
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    similar ping but 0% packet loss, my loss could get to the 20% marks or higher at times. =D
    (1)

  3. #1373
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I had not tested before the move, however the game seems to run smoother now for me (Central Canada)
    (0)

  4. #1374
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I was leveling monk on an alt last night in POTD it sometimes it felt like button presses didn't react so I'd have to mash them again, but that has always happened from time to time. Not sure if more or less since the move, and it's so inconsequential in the grand scheme of things.

    I wonder why SE doesn't make more things client-side, like they did when they fixed mudras -- is it that the software is too easy to hack? Or some other reason?
    (0)

  5. #1375
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I had around 100 (maybe a little over) before the move, now i sit at around 78.
    Works for me, (so far)
    And playing blm with 100 or so ping not doable? lol yes it is, maybe not 150+ but around 100 it is fine
    (0)

  6. #1376
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    How about no
    (0)

  7. #1377
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raikki View Post
    It's not an insult to warn people away from misinformation about**snip**
    Good, then perhaps you should be warning them away from yourself.

    I just tracrt'd Behemoth from my corporate network, I get a RTT averaging 67ms, which includes all the hops through NTT. From my residential connection, my RTT is more than twice that. That's not NTT's fault it's my ISP and their crap routing. The route from my corporate network hits an external ISP after 5 hops with a total RTT of less than 3ms. Then it bounces through level 3 (of all people) and once it hits the boundary router for NTT we're already at 60-67ms. The total routing time through NTT is sub 3ms. I don't have my home PC with the tracert I ran there for reference at the moment, but the majority of the additional routing time experienced was not within NTT. It's the routing of my ISP and their backbone peers.

    This is what I have been saying the entire time, it's poor routing by the ISPs and backbone services for residential customers. However, due to that, and the number of hops involved, it's highly possible for that to be optimized with better routes and fewer hops. Looking at the tracert for my corporate net, the bounce through level 3 (starting in Atlanta) is what get's me to California and it's consuming almost 45 ms. Due to the hop to Atlanta (approximately 12-15ms) from my current location, my PC may as well be on the east coast distance wise.

    The point of all of this is simple, optimized routing can make a *huge* difference to people's ping time. People with a 160ms ping from the continental US should be able to get under 100ms with better routing. Players in South America should be able to get improved pings too, again with improved routing. Taking those SA players who have gone from reasonable to ridiculous pings, I think you and I would have to agree that the initial hops that they take to the US are almost certainly the same now as they were before, it's the internal routing in the US that is causing the issue. And based on the traces I have seen, that's not an NTT issue it's a routing issue of the ISPs and backbone providers between NTT and the entry point from the undersea link. For example, for someone in SA seeing a 250ms increase in ping time, at least 200ms of that is coming from bad routing in the US. If that routing is optimized their ping should drop much closer to what it was before. But again, it depends on route optimization and of course network congestion.

    You seem fixated on NTT as an issue, they are not. Their internal routing is not the issue based on the tracert outputs I have seen. It's the routing of traffic from the client to their boundary routers, and back to the client from that boundary that is the primary issue. That is something that can, and should change since the routing of the Internet is dynamic , it should optimize itself to a degree - depending on how many static routes are being forced in the path taken. Players complaining to the ISPs may help, but since NTT and SE are not the routing issue, complaining that SE should do something isn't going to help.
    (3)
    Last edited by Kosmos992k; 05-19-2017 at 02:53 AM.

  8. #1378
    Player
    MishaLune's Avatar
    Join Date
    Aug 2015
    Posts
    13
    Character
    Misha Lune
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    When the packets get redirected to Amsterdam instead of going straight to the game servers...90ms to 250+ms ping. I would say thats a reason to complain about the server move. Instead of getting better ping because of the shorter distance in my case i get higher because of stupid routing issues since the move. SE has not even said anything since the move at all, only attempted to fix it by offering a free server move and locked a lot of servers.

    3 35 ms 35 ms 35 ms 172.28.255.29
    4 58 ms 35 ms 34 ms 192.168.255.57
    5 81 ms 39 ms 78 ms 10.208.3.45
    6 33 ms 44 ms 34 ms 10.208.2.50
    7 85 ms 87 ms 87 ms 84.16.8.85
    8 74 ms 74 ms 73 ms 94.142.122.170
    9 158 ms 158 ms 164 ms 94.142.117.229
    10 207 ms 183 ms 166 ms 5.53.6.178
    11 167 ms 170 ms 211 ms ae1-0-ntt-grtamstc1.net.telefonicaglobalsolutions.com [213.140.53.97]
    12 197 ms 179 ms 186 ms ae-4.r25.amstnl02.nl.bb.gin.ntt.net [129.250.2.146]
    13 180 ms 172 ms 172 ms ae-5.r23.asbnva02.us.bb.gin.ntt.net [129.250.6.162]
    14 252 ms 244 ms 328 ms ae-10.r22.snjsca04.us.bb.gin.ntt.net [129.250.6.237]
    15 261 ms 251 ms * ae-19.r01.snjsca04.us.bb.gin.ntt.net [129.250.3.27]
    16 328 ms 252 ms * ae-1.r00.scrmca02.us.bb.gin.ntt.net [129.250.7.31]
    17 250 ms 252 ms 253 ms xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net [129.250.195.46]
    18 318 ms 250 ms * 204.2.229.234
    19 288 ms 251 ms 251 ms 204.2.229.9
    (0)
    Last edited by MishaLune; 05-19-2017 at 02:59 AM.

  9. #1379
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Saito_S View Post
    If they had picked Dallas, and people in Vancouver or Calgary or Seattle (with around 100-120ms ping) blah blah blah
    Montreal -> Dallas: 42ms
    Seattle -> Dallas: 53ms
    Calgary -> Dallas: 70ms
    Vancouver -> Dallas: 89ms

    Ya got me on Vancouver. Obviously Dallas is a HORRIBLE place for a datacenter in North America. /s
    (2)

  10. #1380
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Neophyte View Post
    The delay on Bio and buffs like hallowed is intended and has absolutly nothinh to do with connection delay.

    Proof: If it was due to 'lag', every def. CD would be affected and Swiftcast+Bio2 or Combust would have a application delay like Bio. Both not the case.

    Just look at the application of slashing debuff of Stoms Eye compared to Dancing Edge.
    SE applies debuff more than 1s later into the GCD than DE does, a nin weaving a oGCD after DE in will get the debuff effect, a WAR doing a oGCD like stun directly after SE will not.

    That's intended game design.
    Can't bane after Bio II (the bane fails to transfer even on hard cast bio II) but can bane after miasma and swiftcast miasma. (never fails to transfer) It is a coding issue, it might be "intended" but it needs changed. No reason for them to be so slow. All it does is make the game feel clunky and just gets worse each bit you are over 80 ms. (Meaning you feel it more and more as ping increases) If the game was intended to be playable at 200 ms, this clunklyness needs changing. ALL DOTs cept maybe miasma? appear too slow, like brd dots, bio, bio II.
    (10)
    Last edited by Ama_Hamada; 05-19-2017 at 03:01 AM.

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