Quote Originally Posted by xJimmehx View Post
I dont know the difference between higher ping and more packet loss.
High ping means more delay (lag) -- your view on reality (the server = reality) is further behind everyone else's; ever been hit by AE you were SURELY outside? Your client knew, but the server didn't and so you got hit.

Packet loss is FAR worse. It's the same as having your connection cut. That's when your entire raid freezes while you get to run about, but all the server saw was you standing there stupidly doing nothing while the AE blasted you over and over.

It's simple to design around poor ping. It's more difficult to deal with packet loss, especially with player/player interaction (eg. any pvp or pve healing). Most games assume losses will mostly be tiny and non-critical -- movement data, for instance, will be quickly corrected because the next packet will have another new position. FFXIV seems to be no exception; even moderate PL makes it unplayable.