Quote Originally Posted by DRHaymaker View Post
Because it is "optimal" for the widest amount of people. If the datacenter was on the east coast, it would be just as unfavorable to everyone from the center-west.[/B].
I don't think people are pretending here. And "widest" amount of people only works if you have the login location data to support it.
The ping/stability issue for coast to cast players isn't about location of the data center in this case. West Coast players have been down this road. If high latency and packet loss is occurring for players from origin to destination the issue lies somewhere in the middle, not necessarily because the server is X_distance from Y. Cut the distance and issues could still very much present themselves.

This is a business move that had months of discussion in the pipeline before being deployed. For all we know this serves as the most beneficial for the current player base even if forum users freaking out in this thread are the majority.