Well, being that this is my last day, (PS3 player, recurring subscription was not renewed, I guess they don't want me to play). All have have to say about this is....>Dd


Well, being that this is my last day, (PS3 player, recurring subscription was not renewed, I guess they don't want me to play). All have have to say about this is....>Dd
Is it reset Tuesday yet.
I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.


PS3 will end the support on Stormblood release. You cannot buy more days unless you get game in PS4 or PC. But, you will have free login on PS3 till the end of the support once your last days are over. After Stormblood release, on June 15th, you won't be able to play anymore on PS3.
You would defend anything wouldn't you? Japaneses on NA now have better ping than east coasters and eu, I have better ping on eu than na now.
It was a retarded move, end of it.
I've been playing at 107 on average in Arizona and 120ish in Florida and its been fine. I've never seen a major lag issue.
I think..... and I know this never happens here.... but maybe people are overreacting?
No it is not an over reacting. It needs to be coded better. Abiliites should not be innate delayed to begin with. Even art 30 ms the game was laggy for this reason. I would get lbed in PvP even if I was not near the person. The worst offense to this was when I was in sprint before the lb was hit (no sound) I was already out of range when the sound started. It was released with me being 5 miles away + wall.
The only thing I can come up with is people do not know how to see lag like this and just feels 'ok' for 'passable' play. If you want to optimize or play pvp, the game is unplayable at 100 ms or more. You shouldn't intentionally delay the game processing because you think that makes it playable at 200 ms? Have you ever try getting chain 5 +? You do not have 10 seconds to renew the chain, it is 7 because how badly the game lags from a coded standpoint, with 80 + ms on top of it, it becomes unplayable. 30 MS people still die when I use Lustrate for example, the stack is used, I see the float healed number but the person dies because of the delay. So I get wasted resources for nothing, and this can happen to LBs as well, even at 30 ms.
You are missing the point then. I am complaining how the game is badly coded and only tolerable if you have very low latency. I guess a slight improvement over 1.0 as far as the game being innate laggy = good? Stuff should not go on CD/ resources be used up, and have them fail (not work) takes too long to get lbs to apply it there, and it even happens on 2 min CDs. 2 min cds should not just fail because that is a long time.



Yo I'm playing at roughly 190-220 now (no idea what it was before) and everything seems just as good if not faster. Got a question though, just in case I'm understanding it wrong. What exactly does it mean to "double weave" your ogcds? Is this where you essentially start using the 2nd one while the animation for the first is still in effect?
Last edited by DaikiKiyoshi; 05-17-2017 at 11:33 PM.


It means being able to use 2 OGCD skills before the next GCD comes up.Yo I'm playing at roughly 190-220 now (no idea what it was before) and everything seems just as good if not faster. Got a question though, just in case I'm understanding it wrong. What exactly does it mean to "double weave" your ogcds? Is this where you essentially start using the 2nd one while the animation for the first is still in effect?
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