With my 20 ping all I do is hit home runs now
With my 20 ping all I do is hit home runs now
Don't forget to hug your favorite LALA!



What if this has to do with the PS4 itself and not the servers? Maybe there's a problem with Sony's system not being able to retrieve data from the data centers, thus making the PS4 game lag for the NA data centers? Just a thought. It could be something with how the PS4 is reading the data. That's what I have seen a lot of PS4 players have been saying. I'm on the East Coast and I'm on the PC, so I did not get any lag. I did a dungeon run and also WoD and I did not have any issues.
In many cases, it is very dependent on location, time, and ISP (and/or any associated party to them). Different locations will make you have to use your ISPs convoluted network path of connections to get to the one you are trying for. This is why VPNs are typically effective, since it narrows down the path significantly sometimes. Obviously, this doesn't work in terms of the PS4 though. I mean, it could still work but most aren't exactly used to the idea of setting up a VPN through your router. I'm sure you could probably by a physical router that's already setup from a VPN service, but I've never checked so I could be wrong.What if this has to do with the PS4 itself and not the servers? Maybe there's a problem with Sony's system not being able to retrieve data from the data centers, thus making the PS4 game lag for the NA data centers? Just a thought. It could be something with how the PS4 is reading the data. That's what I have seen a lot of PS4 players have been saying. I'm on the East Coast and I'm on the PC, so I did not get any lag. I did a dungeon run and also WoD and I did not have any issues.
While it's possible to be a PS4 exclusive issue, troubleshooting generally stops at ISP in these cases, until one can rule that out by having a large test sample to look at and hopefully replicate issues.
Last edited by Welsper59; 05-20-2017 at 06:23 AM.
Users should flush their PS4's web caches, the easiest way is to test their connection in the Network settings. But if they are booting their console every day, it will do this when booted anyway. The other thing is to boot into safe mode and rebuild the database - of course the obsessive compulsive in me suggests having a backup first just in case - this can sometimes help with poor performance during play. It's similar to defragging a fragmented drive. With all the various updates that we have had for FFXIV it's entirely possible that things have become a bit disorganized on the system HDD, and rebuilding the database may help with that.In many cases, it is very dependent on location, time, and ISP (and/or any associated party to them). Different locations will make you have to use your ISPs convoluted network path of connections to get to the one you are trying for. While it's possible to be a PS4 exclusive issue, troubleshooting generally stops at ISP in these cases, until one can rule that out by having a large test sample to look at and hopefully replicate issues.
https://www.playstation.com/en-gb/ge...playstation-4/
Be **very** careful that you only rebuild the database, other options will wipe your PS4 requiring you to re download and re-install everything.
So, how do yo stack that assertion against the various quotations people are using that say the game is designed to operate in environments of 200-220ms?
My pings in the old site were 50-60 with no packet loss. In the new location I am at 60-70 with no packet loss. So overall this was a net loss for me. I'm pretty sure the game will be perfectly enjoyable for my level of play.
One thing I noticed that was unusual in my trace routes was that traffic tries to enter the NTT network as close as it can to the user and then heads to the servers. My friend in Denmark entered NTT in Germany and then traveled to CA. My friend in Lithuania entered NTT's network in London and then went to CA. I had two friends in PA and VA both enter NTT's network in VA. I live in Texas and enter NTT's network in Dallas before going to CA. All of us went to Seattle, then San Jose, then Sacramento. That seems like a lot of unnecessary extra hops.
The problem this causes is that our own ISPs and the larger backbone providers cannot be properly utilized. We are forced to use the NTT network for a large part of the path, even if there may be faster options. This is why some people seem to get better pings with a VPN, they can bypass the slower parts of the network.
I have no doubt that things could be optimized/changed on the programming side, but I know for sure that things could be better on the network side. I would like to know what their reasoning was for these designs, it seems odd.



Sounds more like an ISP problem
Player


Are you even from North America?
If not, your voice on where servers designated from a region you're not even a part of counts for nothing. Be thankful that you have the privilege to even play on them.


My ping is 32. So smooth
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