That was a damn good read... Thanks for linking it.
The delay on Bio and buffs like hallowed is intended and has absolutly nothinh to do with connection delay.
Proof: If it was due to 'lag', every def. CD would be affected and Swiftcast+Bio2 or Combust would have a application delay like Bio. Both not the case.
Just look at the application of slashing debuff of Stoms Eye compared to Dancing Edge.
SE applies debuff more than 1s later into the GCD than DE does, a nin weaving a oGCD after DE in will get the debuff effect, a WAR doing a oGCD like stun directly after SE will not.
That's intended game design.
Last edited by Neophyte; 05-19-2017 at 01:06 AM.
Can't bane after Bio II (the bane fails to transfer even on hard cast bio II) but can bane after miasma and swiftcast miasma. (never fails to transfer) It is a coding issue, it might be "intended" but it needs changed. No reason for them to be so slow. All it does is make the game feel clunky and just gets worse each bit you are over 80 ms. (Meaning you feel it more and more as ping increases) If the game was intended to be playable at 200 ms, this clunklyness needs changing. ALL DOTs cept maybe miasma? appear too slow, like brd dots, bio, bio II.The delay on Bio and buffs like hallowed is intended and has absolutly nothinh to do with connection delay.
Proof: If it was due to 'lag', every def. CD would be affected and Swiftcast+Bio2 or Combust would have a application delay like Bio. Both not the case.
Just look at the application of slashing debuff of Stoms Eye compared to Dancing Edge.
SE applies debuff more than 1s later into the GCD than DE does, a nin weaving a oGCD after DE in will get the debuff effect, a WAR doing a oGCD like stun directly after SE will not.
That's intended game design.
Last edited by Ama_Hamada; 05-19-2017 at 03:01 AM.


I spent an hour to read it entirely, thank a lot YitharV2 for the link, this was very instructive, and it confirms everything I was suspecting about how FFXIV net-code is behaving. And it shows that indeed it's possible to get a smooth responsive game and no DPS loss with high pings by changing how the net-code works. The workaround discussed in that link, is smart, and could be avoided if devs were willing to make some changes.Hmm, my suspicion was that this was the case. You may be interested in reading this tumblr post, which is about a certain thing that was made to counteract this problem of server validation and ping tax, but for a different MMO.

I'm glad people are responding positively to this. Since 2.0, I've been saying that XIV's got some kind of weird netcode going on, and people always told me I was wrong or my internet sucks.
I think after the server move, people are finally beginning to understand that there's something wonky going on under the hood.
Thanks for that link, it's a very interesting read. Bookmarked and will be sharing it, as it expresses issues with online games and how they deliver information between clients and servers with a lot of clarity.Hmm, my suspicion was that this was the case. You may be interested in reading this tumblr post, which is about a certain thing that was made to counteract this problem of server validation and ping tax, but for a different MMO.
I fall into the category that FFXIV is clunky and slow. I'm used to being able to rapidly cast skills one after another and being able to animation cancel a lot of my skills, so it just feels somewhat slow to me. Like if I don't have any oGCDs to cast, I'm literally sitting there either waiting for the GCD to reach under a quarter of its duration, or I'm spamming the skill (if I don't want to look at my hotbar). From what I understand, WoW has a much shorter GCD (1-1.5s).
-----/*l
-__/__\__
=(-*w*-)= Nyew're
--)------(--// AMEOWZING!
-(_____)-//
I been trying to address it for a while as well, as here is an older thread of mine:I'm glad people are responding positively to this. Since 2.0, I've been saying that XIV's got some kind of weird netcode going on, and people always told me I was wrong or my internet sucks.
I think after the server move, people are finally beginning to understand that there's something wonky going on under the hood.
Thanks for that link, it's a very interesting read. Bookmarked and will be sharing it, as it expresses issues with online games and how they deliver information between clients and servers with a lot of clarity.
http://forum.square-enix.com/ffxiv/t...me-too-slow%29
There was other posts where I say "I still see this lag at 30-50 ms" and the reply I get " are you on a 56k modem? your computer is out of date... Maybe people really just do not notice it? I do not see how when it goes into LBs as well, you can use the LB meter and have nothing happen because it is too slow to register and you are dead. So if you never lbed why did the meter get used? coding needs to "git gud" People with quick reaction times should be able tell the difference of lag issues as far as internet networking and something weird with the game coding. It feels different and one always happens while the other is issues here and there. So my guess people tell you that because they have slower reaction times then we do, or they are just used to it and see it as normal. Also for the people saying they can double weave at 100 ms, I bet you they are clipping off the next gcd doing that.
Last edited by Ama_Hamada; 05-19-2017 at 05:56 AM.
I've translated a more concise version of the OP that someone else wrote up on Reddit and posted it in the JP General Discussion here. Japanese isn't my native language but I think I at least got the message across.

As a EU player the game is awful to play for me now so if there's a solution to fix the atrocious responsiveness, please SE, look into it. Having to leave my friends for a EU server would really be upsetting.
Also EU player and the Delay on everything is much worse now! i dont want to have to move servers It will brake Friendships / Static's and oh wait it would get rid of eld
But yes SE should look into this!


Thanks a lot Yithar for this Japanese translation, we should all go there to give a thumbs up.
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