Depends on the method of leveling.
If solo 1-2 months or more, if party about 1-2 weeks, If you have PL 2-3 days (Although I don't know how well PL works these days.)
Pug is the best soloer


Depends on the method of leveling.
If solo 1-2 months or more, if party about 1-2 weeks, If you have PL 2-3 days (Although I don't know how well PL works these days.)
Pug is the best soloer
THM should not even be mentioned from an end game dps perspective. They dont have the mana pool, or the ability to balance mana to dps effectively. SE sort that shit out and give them convert or something.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Not true. If you take THM with you to moogle fight there dps can rival that of an archer. We have even had thm's outdamage the archers. The fight goes much faster with a thm or 2 as well. (this is easily noticalbe at the begining when the single moogles die faster then the next spawns, and you have 5-10 sec of nothing going on)
Before you just dismiss the THM you should see the class in action, it works quit well.



THM is great DPS for Phase 1, but in Phase 2 it's only use really comes down to Blizzara. It's DPS in no way will rival an ARC for the duration of the fight due to MP recovery limitations. The ARC has to be quite bad.Not true. If you take THM with you to moogle fight there dps can rival that of an archer. We have even had thm's outdamage the archers. The fight goes much faster with a thm or 2 as well. (this is easily noticalbe at the begining when the single moogles die faster then the next spawns, and you have 5-10 sec of nothing going on)
Before you just dismiss the THM you should see the class in action, it works quit well.
Depending on your kill order, THM can be just as effective in phase II as well. The King and all non mage moogles take a beating from a THM's burst dps.
If you do not have the magic acc to pull off your combos effectively then you have no right being in there as a thm.
One THM in your group will let you kill faster then all archers.



I'm well aware of the importance of magic accuracy for THM DPS.Depending on your kill order, THM can be just as effective in phase II as well. The King and all non mage moogles take a beating from a THM's burst dps.
If you do not have the magic acc to pull off your combos effectively then you have no right being in there as a thm.
One THM in your group will let you kill faster then all archers.
I'm well aware of the weakness to nuking that the GLA, MRD and King have.
Having made use of both pieces of info, with THM being my 2nd most played class after ARC since 1.20 I can safely say that no, THM DPS never even gets close to average ARC DPS for that fight.
The thing about killorder in phase II is, you're killing all 7 anyway. Sure a certain order may assist with THM's MP recovery, but overall it's not going to help enough. The gap is too drastic. A nuking CNJ is much more effective in Phase II than a THM.
THM is helpful on moogle, especially vs the gladiator, but their dps is pretty bad for the fight as a whole... I stopped going on thm and started just full time nuking on conjurer and I do more damage on con sadly...
More on topic.... melee dps can be difficult because of server lag and moogles constantly running in circles. It tells you out of range, so you actually have to run infront of the moogles.
Last edited by CircusMidget; 01-09-2012 at 05:34 PM.
Daevaofwar.net
The reason they run around most of the time is because of hate switching between the archers. If you go full melee, the moogles stick to the tank and those who you pick off don't run around because everyone is in their range.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]


Guys, pug forum....
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