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  1. #221
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Come on, it's been six month. Six month.

    Everytime I come here to check on new patch news, you're just still going at it. It's pointless, most of what you're talking about is barely practiced in the actual game. You're just doing a gigantic rhetoric sh dirt slinging about theorical or anecdotical events.

    And no "but I've seen it" doesn't mean anything. I've see a lot of extreme number of cases that tell a lot of different stories. Like that Selene using SCH that told the WHM "you can cure 3 the whole fight, I don't have to heal" on O2S and that premades that flamed me for doing too much DPS. Or that DPS that went and had to find my first ever kill on O3S to say i sucked for doing only 1k3 (with 2 death), certainly because I was above 2k5 on his parser on our last attempt. I've seen those "bring big dick DPS or kick" type of player pulling before I could setup my AST cards properly (actually, I see that a lot). And lot of thing I certainly can't remember.

    But there's a problem with DPS is this game, actually. Not exactly the DPS classes, they're mostly fine, but realy a problem with DPS. It does reflect strangely onto healers because healing hasn't been revised at all since ARR, but also affects classes like BLM and SAM that become useless class because when everything is about raid DPS and using everything on cooldown, everything is a rotation, the simple idea of burst damage doesn't mean anything. If burst damage class is stronger on the long than a steady DPS classe, then the later is a burden. That's what being obsessed over thing like FFlogs in fight where the DPS-check is only a hard enrage timer.

    The more I play SB, the more I think it's fundamentaly broken on multiple level. It tries so hard to be FFXIV that it forget to be a MMORPG. And that's where the problem lies.
    But yet, you're still here, badmouthing about those half-fictive "bad healers" you at most encountered twice in the the game.
    (0)

  2. #222
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vyriah View Post
    Snippity snip.
    There's very little bad-mouthing going on here. Most of what I see is fairly straightforward debate, at least up until the point where someone jumps in and takes personal offense because they just read an opinion on gameplay that contradicts how they believe they ought to be playing healer.

    You're perfectly entitled to express your frustration with the ongoing discussion, but it's effectively yet another bump for the thread. Of course, as soon as this thread sinks back a page or two, it will be replaced by a new thread on the same topic, so I'd suggest that it's best simply to ignore the discussion if you don't wish to participate.
    (4)

  3. #223
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    one thing people and developers should certainly agree on, is that this IS a problem. such threads and posts, as well as rants ingame (even in novice network) are growing and what use have the "right way" of how to play healer if barely anyone follows it due to xyz reasons? in the end it is very hard to find a compromise on this. as i already mentioned - i prefer oldschool healing, without heavy DPS uptime (you'd be suprised how in many old mmos you'd be overoccupied healing the group and finding tactical ways to optimize healing, buffs so everyone survives and raid has maximum DPS output due to buffs management, without as much as having a single offensive skill), but thats just one camp, the other still prefers healers as side DPS with heavy DPS uptime and they of course have a right of thinking so. finally i suppose the only way to somewhat satisfy both, we need a new healer job, that can't DPS, but contributes heavily to the group with buffs. and no, AST is nowhere near the kind of job i am talking about
    (1)
    There's nothing blinder than the eyes that don't want to see

  4. #224
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by SilentVoice View Post
    ...
    Unfortunately AST is the closest to a "pure healer" we'll most likely ever get, their lack of DPS can somewhat be excused by them fiddling with their cards and they only really need to bother with Combust and Malefic, but are of course still expected to use them during downtime.

    Any less and they wouldn't have any DPS skills, which would make leveling them up/soloing just a teeny bit tricky.
    (1)

  5. #225
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I think the most comfortable consensus has always been that if a Healer is at least throwing in 'some' DPS contribution (when they are FREE to do so), nobody would complain. Majority here aren't advocating 'high DPS uptime' as Healer - that's a very raid/progression mentality. If a group of people want Healers to meet very specific requirements for their raid/progression goals, that's up to them (much like any positives/negatives experienced as a Healer who does/doesn't meet those group-based-req's are on that group, too).

    My bitterness is squarely aimed at the types of people who wade into dungeons (often referred to as 'easy' or 'casual' content) and doing little more than standing around despite said ease.
    (3)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  6. #226
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jollyy5 View Post
    Any less and they wouldn't have any DPS skills, which would make leveling them up/soloing just a teeny bit tricky.
    Healers in WoW have DPS skills but they're not using them in most raids. The difference is that the healing requirements are so much higher that getting any significant amount of DPS out of them without going OOM is much, much more difficult (impossible in some versions of the game, I don't know how it is right now).
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #227
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I am in the healers need to decide for themselves whether they want to DPS or not camp, but I do think that if a healer can DPS, they should do it. I agree that maybe a fix for this would be to increase the healing requirements during fights, but this will also open up another problem. This problem is DPS players who underpreform, right now the dungeon run goes alot faster, because healers are DPSing and tanks switch to their DPS stance more often. If this bonus DPS were to go away, then fights would require more DPS from DPS players.

    As much as I want to see SE increase the healing requirement, I think we need to fix low DPS from DPS players first, because even though the new Stormblood changes have decreased the gap between high-skilled and low-skilled DPS players, the average random DPS player is most of the time still (from what I have experienced) underpreforming.
    (0)
    Last edited by Laerune; 01-17-2018 at 10:33 PM.

  8. #228
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    This problem is DPS players who underpreform, right now the dungeon run goes alot faster, because healers are DPSing and tanks switch to their DPS stance more often.
    This is a nonsensical comment. The Healers-not-DPS'ing issue has NOTHING to do with covering for the DPS at all, unless you are talking specifically about progression/content where people may actually require solid Healer DPS to succeed due to design. For everything else, it is the simple fact that Healers CAN DPS (but choose not to for some silly reason). All roles have opportunities to contribute, so if they do, you are rewarded by speedier clears. As said before, if you're the type of person who draws a line based on role-description (ie. "I'm a healer, I'm just here to heal"), then you are accepting mediocrity.

    I'm just back from healing a Skalla (20% total team-damage done as Healer, no deaths incurred). If that was replaced with a Netflix or 'pure' Healer, -20% down the toilet and an additional 5-8minutes added to the dungeon duration out of nothing less than sheer laziness. I certainly wasn't covering for anyone - just using every opportunity, sometimes even making my own thanks to Holy. The fun part? It's not even difficult, unless you have a particularly squishy tank and/or your DPS are incapable of dodging a mechanic to save their life.
    (5)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  9. #229
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    602
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Laerune View Post
    I am in the healers need to decide for themselves whether they want to DPS or not camp, but I do think that if a healer can DPS, they should do it. I agree that maybe a fix for this would be to increase the healing requirements during fights, but this will also open up another problem. This problem is DPS players who underpreform, right now the dungeon run goes alot faster, because healers are DPSing and tanks switch to their DPS stance more often. If this bonus DPS were to go away, then fights would require more DPS from DPS players.
    And that's how the fights should be, with everyone contributing with the party with their speciality.

    And more DPS from DPS players? I am sure that they will be more than happy to see bigger numbers popping from their damage skills.

    Quote Originally Posted by Laerune View Post
    As much as I want to see SE increase the healing requirement, I think we need to fix low DPS from DPS players first, because even though the new Stormblood changes have decreased the gap between high-skilled and low-skilled DPS players, the average random DPS player is most of the time still (from what I have experienced) underpreforming.
    Agreed. But they must take care to not fall into the powercreep trap. I think that one solution is could be solving the buttonbloat problem. Overly complex rotations (like SMN's) will only keep the median player from making a proper rotation.
    (0)

  10. #230
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I try to be level-headed as much as possible, but I’m losing it when it comes to players claiming or implying that healer DPS is somehow necessitated by other players being bad. Again, not the point at all.
    (2)

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