"They suck. You just want to zerg or something? I'm not sure I understand why open world is better.
It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world. And please don't tell me because you want to watch. Wait for it to show on youtube.
No more open world dungeons please, if you want, put a roaming boss, that's fine, but not an entire dungeon. I'm fighting dudes for coffers all day that's annoying. Infact, do us all a favour and make the strongholds instanced!"
That was my original post. After much discussion it has evolved to this:
Again, I am not saying that there shouldn't be any open world content. I am saying that open world content can be as many as SE wants to implement but they she refrain from being competitive like the current strongholds. I put a link to another thread of someone complaining about the competition I find negative.
I am not saying (even though in the OP it may seem like I did, but I repeat, my opinion has evolved as mentioned above) that there shouldn't be any open world "dungeons". I am saying that they should be plenty but they should not carry important loot especially not from a drop from the boss. They should be quests/faction grinding/item collection or whatever. And like one guy said not ONE enemy should drop the key. Every mob should in the dungeon should.
I am also saying let us keep roaming NMs for the competitive factor because of how cool the idea is of a roaming NM. That competition is perfectly fine because it is AWESOME to see a roaming NM get defeated either by you or another party. So you're asking, why let the roaming NMs be competitive but not the strongholds? Because the strongholds feel more like a grind when it competitive, no awesome, epic feel to it. You're grinding against another party or person for a very boring claim to get a coffer key, eg the Natalan Sentry. How is that good competition? It is just a silly claim war/grind to try to get the key.
If I wasn't clear about anything please point it out for me and I will try to explain in more detail. Reading the above, how can anyone really say I'm not compromising? I love open world, just don't want it to be a grinding and vicious competition. That is not a valid way to promote open world content. A fun way to promote it is to provide people with reasons to want to team up and enjoy content instead of wanting at each others' throats for it.