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  1. #1
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80

    Distance to target in skill description

    The title say all, can we have the distance required for the skills in description also when target the mobs there ll show distance between player and the mobs (optional can turn on and off at option thank you). The system will not be much use for melee but for range DD/healer class, it is a good assist system to help those player check their stand
    (3)

  2. #2
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    or you could learn to play your class...
    (0)

  3. #3
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shneibel View Post
    The title say all, can we have the distance required for the skills in description also when target the mobs there ll show distance between player and the mobs (optional can turn on and off at option thank you). The system will not be much use for melee but for range DD/healer class, it is a good assist system to help those player check their stand
    This would really help measure the proper distance to be in battles, we already have a system up for the DoH classes I believe it uses yalms, so why not have a /distance command that constantly shows the players distance from target. Also, if Skills are to vary in range needed for execution maybe they could put it in the upper left or right hand corner of the skill discription area.

    Just some food for thought!
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  4. #4
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    If history is any indication you're going to have to wait for community mods to get this feature. Which, we'll actually be -ALLOWED- to create community mods come 2.0, so... Hold your breath?
    (1)

  5. #5
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Belial View Post
    If history is any indication you're going to have to wait for community mods to get this feature. Which, we'll actually be -ALLOWED- to create community mods come 2.0, so... Hold your breath?
    oh, thats right! Ad-ons will be able to do this! +1 can't wait for 2.0, such a long wait : /
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  6. #6
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Belial View Post
    If history is any indication you're going to have to wait for community mods to get this feature. Which, we'll actually be -ALLOWED- to create community mods come 2.0, so... Hold your breath?
    I want this system to be as standard and not player addons

    Quote Originally Posted by buritoslicer View Post
    This would really help measure the proper distance to be in battles, we already have a system up for the DoH classes I believe it uses yalms, so why not have a /distance command that constantly shows the players distance from target. Also, if Skills are to vary in range needed for execution maybe they could put it in the upper left or right hand corner of the skill discription area.

    Just some food for thought!
    pretty much, that s why I ask for it being optional, but being text command can be annoying when do combat, so a turn on and off in option is the way to go
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    someone has been spoiled by distance plugin at FFXI.
    (0)

  8. #8
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    ff11 widower had a plug in for this....i mean i never used that.....
    (0)

  9. #9
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Chardrizard View Post
    someone has been spoiled by distance plugin at FFXI.
    but I havent play FFXI, how do I know FFXI have that plugin ?
    (0)

  10. #10
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I think I put this very suggestion up when these forums came up lol.

    I believe they're already working on an AoE indicator of some form.

    Edit: Found it!

    Quote Originally Posted by Rukkirii View Post
    Hey guys! We spoke with Matsui and he let us know that the development team is thinking about implementing some type of visual display for weapon-related actions and magic spells for their AoE range and direction. Keep in mind that this is still in the discussion phase and may take some time and is also subject to change.
    (1)
    Last edited by Arcell; 12-10-2011 at 03:38 AM.

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