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  1. #51
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Okamimaru View Post
    I bet you were the kid in art class in elementary school who told other kids they drew monsters wrong... we KNOW you like things as they are, we get it.... you main SMN... but let's be real you only care about damage and not the spirit of summoner.... this thread is how would you make summoner, you instead rip apart anything that isn't in line with your "big-d*ck dps or it's total garbage" mentality... at this point you're posts are more tedious and annoying than useful in any way besides to stroke your own overinflated ego....
    REALITY CHECK:

    This is a DPS class... it queues in the DPS queue... its not a support class and can't queue with the healers...

    It can't just sit and look kewl so you can watch shinies... Yeah imagination and coolness factor only last until you have to get through that instance... OR compete with other Jobs and get through the instance...

    If you can't pull the DPS... you're not going to be wanted. Like... back in ARR... and why people bolted the Job in mass numbers, because it could not compete or even come close to BLM.

    As to the SUMMONER job and the "Intents"...

    And on top of that... in NO WAY SHAPE OR FORM... does a "pet job" version of a SMN come anywhere near the Traditional FF Summoner... no matter which game you look at...

    FF VII
    https://www.youtube.com/watch?v=AvErgY6HpX8
    https://www.youtube.com/watch?v=1no4OdDult4

    FF Tactics
    https://www.youtube.com/watch?v=FhUwX-AI4cs

    FF3
    https://www.youtube.com/watch?v=wyWMyfh1iPY

    In other words...

    Its always in all FF games treated as more of a BLM style really flashy Nuke... not as some pet who stays with you all the time and a power inherent to the Summoner... not as some pet
    (0)

  2. #52
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Silverquick View Post
    Well right now with Deathflare... I can wipe out whole packs of 6-10 mobs... with my sidecar DPS with just Painflares, Deathflare/Teraflare, Bane DoTs, and Garuda Aerial Blast, in about 30 seconds.

    Will I be able to do that with these new Egis?

    If I can't... then we just locked the SMN back at 50th level while the rest of the Jobs moved on to 70th level...
    My AoE was fine at 50, 3.0 just added a little more too it. But that aside, the only time AoE is really useful is on trash mobs and the main source of trash mobs is dungeon. Not a lot of use for AoE in Raids and Trial Ex so you argument is moot.

    Quote Originally Posted by Sarynth View Post
    Snip
    I agree with some of your idea like contagion but the pet problem is still an issue, one the devs are struggling with too. Adding new Egi is fine but you have the issue on how to make each one useful. The history of the series has you swap summons out because of timers or useful spells.
    (0)
    Last edited by Dyvid; 05-23-2017 at 04:17 AM.

  3. #53
    Player
    Jerbob's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Jeral Kalrashan
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Silverquick View Post
    Its always in all FF games treated as more of a BLM style really flashy Nuke... not as some pet who stays with you all the time and a power inherent to the Summoner... not as some pet[/B]
    I'll be the first to admit that I've not played every - or even most - of the FF games. However, in the ones I have played, whenever a summoner does something related to summoning, something big appears to do all the hard lifting work. Sure, it's a graphical effect and not a "pet" in most cases, but then again a spell is just a melee attack with pretty lights in most FFs. Where do you draw the line?

    My point is, Summoner as a direct damage job (or DoT job for that matter) is no more "accurate" with regards to historical FF than the pet model. I'm sure the FF history buffs among us can state an exception or two, but for the vast majority of actual summoning that takes place, something shows up in response. Summoner's trances are actually fairly inaccurate by that metric.
    (0)

  4. #54
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jerbob View Post
    My point is, Summoner as a direct damage job (or DoT job for that matter) is no more "accurate" with regards to historical FF than the pet model. I'm sure the FF history buffs among us can state an exception or two, but for the vast majority of actual summoning that takes place, something shows up in response. Summoner's trances are actually fairly inaccurate by that metric.
    Incorrect...

    Its never a pet job... ever, with only a few exceptions... one is FFXI... which that model doesn't fit this game...

    The rest it was always a large flashy nuke... a one large single target AoE hit that wipe out enemies...

    Which is exactly what Deathflare currently does... what few if any of them ACTUALLY have... is a pet that sticks around.
    (0)

  5. #55
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Silverquick View Post
    big load of whatever
    Not saying it has to be a pet job but the goddamn thing should feel like a summoner... and as for your constant b.s. about its not a support class guess what brd is a dps with support skills.... beyond resurrect what utility skills does SMN have? Psysic? Essentially useless on SMN... you may not realize it but almost all classes now have support abilities... even dps... nobody is saying weaken it or make it full support... people want it to FEEL like a summoner... you have no loyalty to summoner only to the numbers.... if the dps is the same using the current system as any of the proposed systems then what's the problem? You say that people will flee the class of they did things different and while it may be true for people like you, plenty of other people would swap to summoner because it's actually a summoner... you know that SUMMONS things....
    (1)

  6. #56
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dyvid View Post
    My AoE was fine at 50, 3.0 just added a little more too it. But that aside, the only time AoE is really useful is on trash mobs and the main source of trash mobs is dungeon. Not a lot of use for AoE in Raids and Trial Ex so you argument is moot..
    Well having played both BLM and SMN at level 50 in the same gear... no actually you can't compete with it at level 50. That changes at level 52 once you get Painflare.

    Flare far outclasses SMN damage. As does Fire 3 on single targets, that's why in the early guides it talks about it... and why everyone bolted SMN for BLM back then, and why they were unwanted in upper level areas.

    And having played them both at that level... yeah I found they were telling me the truth...

    And luckily because Deathflare does so much damage in a one shot hit, it actually works just fine in Raids and Ex Trials, as witnessed by the FFLogs.
    (0)

  7. #57
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Silverquick View Post
    Incorrect...

    Its never a pet job... ever, with only a few exceptions... one is FFXI... which that model doesn't fit this game...

    The rest it was always a large flashy nuke... a one large single target AoE hit that wipe out enemies...

    Which is exactly what Deathflare currently does... what few if any of them ACTUALLY have... is a pet that sticks around.
    FF10 summons could be controlled and even leveled up.... ff12 summons rampaged around beside you until the skill wore off usually with a nuke to end it's rampage...ff13 had summons that could be controlled while they were summoned as well... in addition to what you've said about 11... seems to me they wanted to go more summon control... 10, 11, 12, 13... by your logic because most of the series is turned based 14 should be too...
    (0)

  8. #58
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I distinctly remember playing FF10... and there were no pets for Summoner not in the classic sense.

    Did play FF11... in that game the SMN was a half assed White Mage with no abilities. And the Summons were pretty weak and drained your MP too fast to be used as actual Pets.

    Never played 12 or 13...

    But I have played pretty much all of them previously.... All of the Summons were little more than large scale nukes with a one shot AoE attack... and I linked them for you...

    I do not know here you can sit there with a straight face and somehow claim after saying that it doesn't "feel" like a Summoner.

    The one that doesn't "feel" like a Summoner is a half assed pet class from FFXI.
    (0)

  9. #59
    Player
    Jerbob's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Jeral Kalrashan
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    With all due respect, I don't think I have much interest in replying to Silverquick any longer. Best of luck, everyone.
    (1)

  10. #60
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Okamimaru View Post
    FF10 summons could be controlled and even leveled up.... ff12 summons rampaged around beside you until the skill wore off usually with a nuke to end it's rampage...ff13 had summons that could be controlled while they were summoned as well... in addition to what you've said about 11... seems to me they wanted to go more summon control... 10, 11, 12, 13... by your logic because most of the series is turned based 14 should be too...
    14 is a massive callback to the original game pre-7 though. I think the new Bahamut animation perfectly captures what SMN should be, a job about big flashy summon animations that are temporary. Summons aren't iconic for being persistent, they are iconic for their signature attack, regardless of how later games (post sakaguchi bear in mind) have tried to change things up.

    Saying that SMN is about pets is like saying that RDM is a pure caster with support skills.
    (0)

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