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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90

    What will happen to the Novice Network?

    I'm a bit curious as to what will happen to the NN. If HW exp is buffed like ARR was, then surely being 60 is not really mentor level....considering people can skip it entirely for a role on a boosted character AND people who are at 60 only won't have the 60+ skill knowledge.

    I'm of the opinion that current mentors will be grandfathered in to ensure it maintains health after launch, and there will be new L70 requirements for new mentors.

    What do you think?

    Edit: While I'm posting about NN, I'd love to see job specific mentors. Maybe add a top tier dummy and if you beat it your mentor status can have a job symbol next to it. Or one step further just a /nnmch /nnwhm /nnmnk chat.
    (5)
    Last edited by Pence; 06-15-2017 at 12:17 AM. Reason: New idea

  2. #2
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    I, personally, believe that mentor status should be revoked until fulfilling a new requirement. Not a giant, year to complete level of challenge, just enough where it's worth the fancy crown. I wouldn't trust a newly minted lv70 just because the expansion just dropped. They would just be adjusting to all the skill revisions and new skills.
    (1)

  3. #3
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    The mentors are there to assist the NEW players. It will make no difference to a leaf whether a level 60 or 70 player helped them.
    (11)

  4. #4
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Clethoria View Post
    I, personally, believe that mentor status should be revoked until fulfilling a new requirement. Not a giant, year to complete level of challenge, just enough where it's worth the fancy crown. I wouldn't trust a newly minted lv70 just because the expansion just dropped. They would just be adjusting to all the skill revisions and new skills.
    So what should people new to the game do? Just wait for some period of time before they have any questions?
    (2)

  5. #5
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,821
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Why would it matter? mentors are not there to be giving endgame advice anyway, as it is irrelevant info to novices.
    (4)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I agree for one reason only. Jump potion would allow you to fill requirements of the novice network. I do feel that this should be changed, but not until at least 4.1 - 4.2
    (1)

  7. #7
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    Mentors should be there to help new players. By the time you are at endgame you should be beyond what should fall within a mentor's responsibilities to the community. Mentors should be there to usher players into the game and community, not to serve as raid instructors. Let guilds / fcs teach their own, and people like Mr. Happy help the community at large.
    (1)

  8. #8
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lambdafish View Post
    I agree for one reason only. Jump potion would allow you to fill requirements of the novice network. I do feel that this should be changed, but not until at least 4.1 - 4.2
    No it wouldn't. You have to have run a certain number of dungeons for battle classes and have to have crafted/gathered a certain amount of collectibles for non-battle classes.

    Achievement Requirements for Disciples of War and Magic
    ・Complete at least one level 60 job quest as a tank, healer, and DPS.
    ・Complete 1,000 dungeons, raids, or trials.
    ・Receive 300 player commendations.

    Achievement Requirements for Disciples of the Hand and Land
    ・Reach level 60 with at least one Disciple of the Hand and Land.
    ・Synthesize 100 collectables.
    ・Gather or catch 300 collectables.
    (7)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Katryn View Post
    Mentors should be there to help new players. By the time you are at endgame you should be beyond what should fall within a mentor's responsibilities to the community. Mentors should be there to usher players into the game and community, not to serve as raid instructors. Let guilds / fcs teach their own, and people like Mr. Happy help the community at large.
    Agreed. Right now we have a situation where the majority of mentors are raiders/end-gamers and at the same time there are a lot of long term veteran players such as myself who enjoy helping new players discover the game, but don't qualify as Mentors. How do we transition the mentor system into being what it was intended to be rather than a new achievement for more hardcore players to get?
    (2)

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aramina View Post
    No it wouldn't. You have to have run a certain number of dungeons for battle classes and have to have crafted/gathered a certain amount of collectibles for non-battle classes.

    Achievement Requirements for Disciples of War and Magic
    ・Complete at least one level 60 job quest as a tank, healer, and DPS.
    ・Complete 1,000 dungeons, raids, or trials.
    ・Receive 300 player commendations.

    Achievement Requirements for Disciples of the Hand and Land
    ・Reach level 60 with at least one Disciple of the Hand and Land.
    ・Synthesize 100 collectables.
    ・Gather or catch 300 collectables.
    I know that, but say you did 1000 dungeons and got 300 comms on Tank, and you were a good tank, you can then buy a healer and DPS and pretend that you know anything about these roles without ever playing them. I know the system works as well as it can, but the point of that requirement is so that we know that the player has a well rounded knowledge of all three roles, and can make basic comments on all three, which is completely negated by the introduction of jump potions.

    Two routes could be taken, either increase the requirement to level 70, or make it so that instead of 1000 dungeon etc., it is 300 on tank, 300 on healer, 300 on dps (or both could be done).
    (2)

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