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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi DoctorMog,

    Totally agree.

    Yoshida-san, please allow Materia Melding on Unique / Untradeable Gear. A lower % rate of success is one way to balance it; or balance the stats in a way to allow them to be on par with at least ~1 - 3 Materia Melded Gear (obviously some Ifrit Weapons are OK, but the vast majority of U/U Gear is inferior to 1 - 2 Materia Melded Gear).

    The sad part is, rebalancing Stats for old Gear (FNM drops, Dzemael) takes very few resources away from your 2.0 work (it's # adjustments). And allowing Materia Melding on them isn't too toilsome, either (compared to, say, creating brand new armor sets, etc.).
    (1)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiara View Post
    Hi DoctorMog,

    Totally agree.

    Yoshida-san, please allow Materia Melding on Unique / Untradeable Gear. A lower % rate of success is one way to balance it; or balance the stats in a way to allow them to be on par with at least ~1 - 3 Materia Melded Gear (obviously some Ifrit Weapons are OK, but the vast majority of U/U Gear is inferior to 1 - 2 Materia Melded Gear).

    The sad part is, rebalancing Stats for old Gear (FNM drops, Dzemael) takes very few resources away from your 2.0 work (it's # adjustments). And allowing Materia Melding on them isn't too toilsome, either (compared to, say, creating brand new armor sets, etc.).
    ungh... how many times to I have to say this..

    [SIZE="5"]Allowing Materia melding on U/U is a HUGE undertaking that WILL take resources away from 2.0 work.[/SIZE]

    There is no system in place that allows you to meld, craft, or alter multiple items simultaneously in another person's inventory or Bazaar.

    If you want it after 2.0, fine... but I'd rather they just boost stats a bit for endgame U/U items (of which there are only 51)
    (2)
    Last edited by Zantetsuken; 12-10-2011 at 06:56 AM.

  3. #3
    Player
    Edgecrusher's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    86
    Character
    Galvadan Edgecrusher
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zantetsuken View Post
    ungh... how many times to I have to say this..

    [SIZE="5"]Allowing Materia melding on U/U is a HUGE undertaking that WILL take resources away from 2.0 work.[/SIZE]

    I'm sorry, could you repeat that, and this time use caps so we can understand it better...
    (1)

  4. #4
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    I agree this would balance U/U and crafted gear. However, this would be a nightmare for linkshell leaders. Think for a sec if in FF11 you could meld Ridill and E.Body. People killed themselves just to get one copy of these items. What would happen if you wanted to obtain 10 of them to double meld? Not a fun situation to think about.

    Other solutions have been mentioned so I won't go there, but I'm in favor of giving U/U items one free slot and limiting crafted items to 2-3 slots.
    (0)

  5. #5
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Vexerus View Post
    I agree this would balance U/U and crafted gear. However, this would be a nightmare for linkshell leaders. Think for a sec if in FF11 you could meld Ridill and E.Body. People killed themselves just to get one copy of these items. What would happen if you wanted to obtain 10 of them to double meld? Not a fun situation to think about.

    Other solutions have been mentioned so I won't go there, but I'm in favor of giving U/U items one free slot and limiting crafted items to 2-3 slots.
    Might be tough on loot distribution, but allows for some serious replay value of old content.

    1 patch later and darkhold is useless.

    remind me why I should ever step foot in there again?

    Or for a new player: Ever?
    (1)

  6. #6
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by DoctorMog View Post
    Might be tough on loot distribution, but allows for some serious replay value of old content.

    1 patch later and darkhold is useless.
    For this type of content, I'm hesitantly in agreement. Unrestricted melding on uncommon items would be ok. I'm thinking along the lines of some of the other posters: green items meldable, purple items not (better stats than currently).

    Quote Originally Posted by DoctorMog View Post
    remind me why I should ever step foot in there again?

    Or for a new player: Ever?
    Currently, you shouldn't. Just wanted to make the loot distribution point.
    (1)