Quote Originally Posted by Rongway View Post
Normally, I'd suggest you edit everything into your original post to bypass the 1kchar limit, but in this case I'm actually glad you posted separate posts so I can like the first two but not the others.


But...that is what Quick Synthesis is for. You can do it right, or you can do it fast; and if you're a great craftsperson, you can do it fast to get a lot of normal quality intermediates, then do it right to turn those normal quality ingredients into a high quality final product.

You're not asking for a UI/UX change here. You're asking for a crafting system overhaul (for which there's another forum where people can discuss the pros and cons of this sort of change).


Your first two posts are UI/UX suggestions, and good suggestions at that, because we really could do without the break before starting and the breaks between synths, and it would change nothing about the difficulty of crafting or the quality of the end product.
@Rongway
Didn't know that I could bypass the system in that manner, thanks for the tip.

I agree with you that the third and fourth posts don't belong in this section, they are changes to the game rather than the UI.

However, as I began in the third post they were intended as an alternative proposal, you called Quick Synthesis sensible, but to me it seems silly to purposely design the game to require many, many transformation steps, refining base materials into intermediate materials, which can then be used for the final recipe but not provide a way to work more seamlessly in bulk. I called Quick Synthesis lackluster because it takes control away from the player, I LIKE that FFXIV has you actually performing the crafting steps while making an item, versus systems where you click an item and a cast bar chugs along, which is what Quick Synthesis is. It frustrates me that they had choose not to push their crafting system's design more, but instead give into player's demands for a rote thoughtless "make stuff" button, where players just go AFK rather than engage with the game. Yet, I agree this isn't the forum for that particular discussion, and Quick Synthesis has been here for many years, so it's unlikely to change any time soon, maybe in the next expansion well get some larger improvements to crafting and gathering (can you imagine if gathering was as fully developed as crafting is?).

I'm glad you liked the first two posts though, I too think that it would be a very nice quality of life change for crafting if they went through and tried to, across the board, remove those character lockouts.

@Dzain
I agree that when you greatly out-skill an item you can get very, very large numbers of HQ items in Quick Synthesis, my annoyance comes from the fact that its not me creating those items, I know that I can do better, even if the difference between quick synthesis and normal crafting were only a 5% difference in HQ items obtained it seems like such a cop-out to suddenly throw my crafting into auto-pilot. Its not efficiency that annoys me, its principles, which isn't a great argument albeit.