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  1. #1
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80

    NIN: Some mudra ninjutsu changes that could not stop thinking.

    I love NIN, aesthetically. When I play, I get a bit annoyed. Babysit huton, dots, and dancing edge if I have to. Those aren't that bad, so lets skip it.

    What I wanted to talk about is how annoying it is to use ninjutsu with mudras. I'm not talking about the order of ten, chi, and jin. I'm talking about how annoying it is to accidentally fail ninjutsu either by accidentally hit one of them twice or hitting 3 mudras but only 2 registered then end up with wrong ninjutsu or rabbit mocking me. It gets annoying the 50th time you try to use them. They are truly the main reason I can't get into NIN.

    You can say thats the unique thing about this job. I agree when I was leveling one, and it was fun using those mudras, but it got lame real fast when I'm lvl60 and geared. This "unique feature" has been nothing but lag and delay between GCD skills for my game play. Other jobs have none of this problem because I simply need to hit one button to execute action. This isn't something you can fix with ping or improving from server side like the previous improvement in the patch.

    For more NIN lover and any new people to love NIN more, the current mudras and ninjutsu system have to go. Since battle system rework is coming, I would like to propose some changes and hopefully Yoshi-P can consider implement. There are 2 ways to make the change.

    The first way is completely remove mudras and ninjutsu. Remove them and keep mudras ten/chi/jin to display in their correct order as a part of skill animation for the correspond ninjutsu skill. This way, we don't need to worry about server lag, ping, or whatever.

    For example: When use Fuma Shuriken, the character will cast either ten or chi or jin then throw the shuriken out. When use Huton, the character will cast jin, chi, ten and then apply huton on.

    The second way is make it impossible to fail mudras and remove ninjutsu. I am thinking of a special UI for NIN mudras. It is a bar contain with ten, chi, jin, and an open slot for the correspond ninjutsu skill to appear. In order to make it impossible to fail, each used mudra will be grayed out if no possible combination is available, so mutiple button press won't work. Also, make it so that you can use other gcd/ogcd skills after mudra and before the use of ninjutsu skills to make fail impossible.

    For example: When use jin, chi, and ten, I can use spinning edge before casting huton.
    This also allow the creation of future 4th mudra combination such as ten/chi/jin/ten or ten/chi/jin/chi, etc for more cool ninjutsu!
    (2)

  2. #2
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Miziliti View Post
    I love NIN, aesthetically. When I play, I get a bit annoyed. Babysit huton, dots, and dancing edge if I have to. Those aren't that bad, so lets skip it.
    Ummm no.

    Mudras are exactly what makes Nin unique. Without it, the Nin is a braindead simple class with little forethought or depth. The only change I'd welcome is making the mudras weavable (i.e. you can interrupt your mudra chain with a GCD) but thats it. Its a skill ceiling requirement being able to hit your mudras with precision and good timing. Think of it as learning to play Invoker from DOTA2.
    (8)

  3. #3
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,626
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    I just wish that the failed bunny didn't require a button press. Just make a fail auto-fail. It doesn't happen often, but it's pesky that it doesn't just put your Ninjutsu on cool down, you still have to activate the failure.
    (10)

  4. #4
    Player
    kyorakun's Avatar
    Join Date
    Sep 2013
    Posts
    214
    Character
    Kyorakun Shunsui
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    People often want to spam fuma due to clipping. That's true, clipping sucks and you should spam fuma but you should also note the last gcd you end on before a pause. Is it right before a gcd or right after or even half way? If it's right before and you've been spamming fuma, then it's time to change 2 of those fumas to raiton because you arent getting an extra gcd with fuma anyway.
    (0)

  5. #5
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Ok I've just recently been lving nin through Potd, just hit lv 50 nin today actually. I still need to sit down with the dummy at my FC and learn the mudra combinations fully but with the simple ones I do know (the lv 30 and 35 ones) and had gotten used to I've been quite enjoying doing the combinations, yea on occasion I have failed at them but oh well just means I need some more practice.

    From what I've noted with nin if you take away the ninjutsu all you're left with is a thief class. Sorry I had noticed nin does share multiple skills/traits with thf from ff XI or even change it to where you hit one button to do the desired mudra would just add more buttons to your hotbar and would also take the fun out of doing the combos.
    (1)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by CookieMonsta View Post
    The only change I'd welcome is making the mudras weavable (i.e. you can interrupt your mudra chain with a GCD) but thats it.
    That would actually be quite nice I think. especially for suiton / huton / doton.

    might also make skill speed a bit more desirable a swell. where presently it seems to be avoided because of the clipping issues it causes with mudras

    Quote Originally Posted by Darkstride View Post
    I just wish that the failed bunny didn't require a button press. Just make a fail auto-fail. It doesn't happen often, but it's pesky that it doesn't just put your Ninjutsu on cool down, you still have to activate the failure.
    This I can get behind... there's occassions where I mess up mudras see the bunny icon and think "god damn it" hit kassatsu to try again only to screw up even more because I didn't activate the failed ninjutsu...
    (0)
    Last edited by Dzian; 02-22-2017 at 08:33 PM.

  7. #7
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,626
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dzian View Post
    This I can get behind... there's occassions where I mess up mudras see the bunny icon and think "god damn it" hit kassatsu to try again only to screw up even more because I didn't activate the failed ninjutsu...
    Yeah, even Kassatsu doesn't reset the bunny. It's infuriating lol.
    (0)

  8. #8
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by AmalonStar View Post
    Ok I've just recently been lving nin through Potd, just hit lv 50 nin today actually. I still need to sit down with the dummy at my FC and learn the mudra combinations fully but with the simple ones I do know (the lv 30 and 35 ones) and had gotten used to I've been quite enjoying doing the combinations, yea on occasion I have failed at them but oh well just means I need some more practice.
    I know this doesn't contribute much to the topic, but I found that mapping mudras to the NUM pad on keyboard has helped me a lot with this. Properly planned, it can be set up so that any sequence (forward, backward, up, down) can execute a ninjutsu, so it's easier to remember which set is the skill I want, rather than trying to remember mudra orders.
    (0)

  9. #9
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hasrat View Post
    I know this doesn't contribute much to the topic, but I found that mapping mudras to the NUM pad on keyboard has helped me a lot with this. Properly planned, it can be set up so that any sequence (forward, backward, up, down) can execute a ninjutsu, so it's easier to remember which set is the skill I want, rather than trying to remember mudra orders.
    I'm on a controller, and I set up my Mudra's so that I can kinda use old school Street Fighter Ryu/Ken moves. So for example a down (Mudra seal 1), and forward (Mudra seal 2) would be Raiton (Haduken) and so on. It's helped me remember my combos xD
    (1)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AmalonStar View Post
    I still need to sit down with the dummy at my FC and learn the mudra combinations
    The key to doing them in the right order without panicking into a double-press or other bunny situation is to arrange the buttons right. The game tricks you by giving you the middle mudra last. Put it between the 30 and 35 mudras. If playing on straight hotbars, you can also make things a lot easier by putting a Ninjutsu button at both ends of the mudras.

    For Raiton and Katon, the top sequence is recommended for Lv45+. The bottom sequence is for pre-45.
    Suiton isn't as complicated as it looks. Just figure out which of the four combinations works best for you.
    (0)
    Error 3102 Club, Order of the 52nd Hour

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