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  1. #33
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by LalaRu View Post
    About unneeded rotations, dunno other PLDs around here, but when I start the "mana back" rotation I will stop at the 2nd combo (the one that gives effectively mana back) and will not bother to go ahead to 3rd combo, as long as I either return to aggro combo, or restart mana combo because, well, I need mana if I go there, and third combo skill there is pretty ignored.
    Off topic, but just so we're clear, you probably shouldn't be ignoring Goring Blade as a Paladin. It has a total potency of 640 with the dot, and has a pretty sweet animation to boot. It's really worth using.

    On topic, there are some interesting potential changes coming with the Role Based Skill system. They mentioned the possibility of basic cool downs like Rampart being added to the Role Based Skills for tank. That could leave a lot of design space for future tanks. If the very basics of a tanking class are already rolled into the "Role based Skills", they can focus the job abilities on creating unique playstyles. Similarly, the unique UI elements have a lot of potential. They mentioned things like adding a bar for Blood of the Dragon, or Chakra icons for Greased Lightning. While they might not necessarily adjust the actual gameplay, if properly done it can add a lot of identity to the Job. Adding unique icons can make the class more satisfying without adjusting balance significantly.

    However, I'm still a bit surprised at how little we know so far. We haven't seen a screenshot (or even a mock-up) of these alleged UI changes, and our details on the action revamps and Role Based Skills are sparse. I understand their reasoning. They're afraid of mentioning features still subject to change, and don't want to make promises they can't keep. However, there is a downside to their secrecy. Right now, players have no way of giving feedback on the changes, and by the time we learn more there will be no time for them to adjust it. I sincerely hope the changes are excellent.
    (2)
    Last edited by Claymore65; 05-15-2017 at 10:52 PM.