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  1. #1
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Main goal: to reduce button bloat
    New actions: look a lot like button bloat.
    They confirmed with the pruning of actions and the new ones we should have about as many at the new lv cap as we do now currently in the game. I adopted a keybinding that makes it possible to effectively use most actions, so no button bloat for me yet on my bars.
    (0)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valenth View Post
    They confirmed with the pruning of actions and the new ones we should have about as many at the new lv cap as we do now currently in the game. I adopted a keybinding that makes it possible to effectively use most actions, so no button bloat for me yet on my bars.
    If they go and prune "non-essential" actions only to add new actions that are considered essential because they provide significant output value (only) in combination with other abilities, but do so in ways that would be more intuitive to simply roll into those paired abilities (e.g. where it would be inferior in all cases to use them separately from the other) or functionally replace the other, then we've simply swapped outlying skills (which one could forgo in most situations) for additional obligatory button presses; personally, I would consider that a slight increase to button bloat rather than any improvement.

    Again, it's not like we have enough information to determine whether that will be the case at this time, but so far every ability added, in line with their philosophy for change, has appeared to be an obligatory rotational skill, rather than anything situational, and the examples I gave before would appear even to be either redundancies and/or actions with near zero nuance available (such as a BotD-consuming nuke that provides the same burst function as an early Geirskogul but has an exact optimal time for use since it appears to be single-target and would not adjust priorities—instead shifting later BFB-BotD syncs and forcing a new rotation rather than allowing for variance between the two unless the AoE damage of a bonus Geirskogul may outweigh the ST bonus potency of this new skill). Personally, I'd rather take a situational skill like Keen Flurry over a skill that it used only once per burst phase at an exact second, simply replacing one keystroke (Geirskogul) with another, or works only to bypass or otherwise devalue a core mechanic (such as by instantly granting 3 stacks of GL).
    (1)
    Last edited by Shurrikhan; 05-15-2017 at 10:34 AM. Reason: I was browsing by and noticed a typo. OCD ensued.

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Valenth View Post
    They confirmed with the pruning of actions and the new ones we should have about as many at the new lv cap as we do now currently in the game. I adopted a keybinding that makes it possible to effectively use most actions, so no button bloat for me yet on my bars.
    Maybe I'm alone in this, but I think we had too much button bloat in HW already. I'm not happy that they're "maintaining the status quo" in this regard; I'd rather them pare down the four hotbars I have by at least 1. I also feel like a ton of buttons are redundant or needlessly convolute rotations, but that might be a contentious viewpoint for this game.
    (3)