The "depth" in FFXI's subjob system was a false choice though. Sure you could technically do whatever you liked, but in my 10 years the community always had BiS and god help you if you deviated even a little.I think you're right as to the motivation, but it's sad to see. The class system was intended to fill the same role as the Subjob system in FFXI, which provided an astonishingly deep level of customization, particularly when participating in low-man / solo content. I don't think sacrificing this mechanism on the alter of simplicity and accessibility is the right way to go.
That said, CLEARLY the current cross-class system doesn't provide any real semblance of choice or customization. It needs to be addressed. I just disagree with the notion that classes should come 'pre-packaged' so to speak.


I don't get why you would put depth in quotes or talk about false choice. There's one way to play NIN in this game. In XI, there was /RNG for shuriken spam and /caster with elemental spam at certain level ranges with /WAR for tanking. And there were oddball combinations for various jobs in various endgame fights over the years that saw the light of day that wouldn't be considered the normal way you'd play the game. My "depth" in XIV is I either execute the optimal BLM rotation or I fix what I did wrong the next time I do the fight.
If you want to talk about communities being stupid in how they acted, XI was insular and didn't like anything out of the ordinary while XIV is hostile with unreasonable expectations and just complains all the time (check 24 man raids or party finder, and a good recent example was when Zurvan came out).
So long as XIV is a game with no room for "depth," it wouldn't matter how much work they put into a cross-class system. Better to just remove it if it's just going to not be used well.
Last edited by NovaLevossida; 05-14-2017 at 11:38 PM.
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