Quote Originally Posted by bswpayton View Post
we wont no until later this month SE is keeping it top secret, but the main goal is to reduce button bloat is all we know, and a cross role system instead of class
Main goal: to reduce button bloat
New actions: look a lot like button bloat.

The new DRG skill looks like a Deathflare equivalent, and the Monk skill some type of instant GL3 booster. The first, if anything like DWT-burner (just with BotD now), will be used once per burst phase at an exact (last possible) second unless its intended target would disappear earlier (in which case it'd be used at that last possible second). That would essentially increase skill gap in order to simply afford more obligatory burst dynamics, with zero added thought, only an extra key-stroke. The second simply devalues the primary function of PB while affording another rarely used skill a free, albeit likely still inferior, use. Here's hoping they're not what they look like, because that would be pure bloat. (Note: the others aren't much better in terms of functional overlap or what will most likely end up as additional unvaried usage.)

Here's hoping we'll see stacked actions or combo skills made individually usable, rather than that very obvious opportunity to reduce bloat going to the wayside while more nuanced skills get axed....