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  1. #21
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by bass9020 View Post
    They are changing the system to appease the 1 job only people and the people who will eventually buy level potions when those become a thing. Oh and yea to make it more streamlined that too.

    The one job only people? I'm pretty sure the reason for them changing the skill system is to do away with 2.0 content going forward. Besides the cross class system was so poorly implemented to start with you almost had to level up an entire class just for one skill to properly utilize your main class. All the classes should of already had access to all the skills they needed in order to function, it's mind boggling why they didn't do this with 3.0.

    Quote Originally Posted by RukiaFae View Post
    They might not know they need to get it. The game doesn't tell you, you need certain skills. You only learn from people telling you or researching your job. New people coming into the game don't usually do detailed research into jobs. They just pick them up and start playing. Provoke or gld skills are not "needed" for normal questing. Learning this information comes more naturally the longer they play.There are some players that are bad but not knowing to level gld for DRK doesn't automatically make you bad, if you don't know. The game should guide new players a little more in that area. I'm glad they are changing it. If you need a skill for certain jobs, the game needs to tell you about it or give it to you.
    This is as well. This game does a horrible job presenting information, either it doesn't do it or it does it to little to late. I tried tooth and nail to get a friend of mine to play this game. He wanted to try all the classes out to find the area he preferred to play as, this was before the Novice Hall came out, and he didn't want to take up other people's time while he was learning the basics of each 3 classes. When Novice Hall came out I told him how they implemented it and he thought it was slap in the face to start what he calls "the training quests" when you already slogged through a few levels of the game with no mention of a guide that helps people.
    (1)
    Last edited by Jetstream_Fox; 05-13-2017 at 04:22 AM.

  2. #22
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kaethra View Post
    This is a little off topic. But just because they make more tools accessible to people like that doesn't mean they'll use them.
    Not necessarily - case in point, there are white mages that don't use cleric stance, despite it coming free.

    However, it increases the likelihood they'll do so, because it suddenly takes a whole lot less effort to get the spell (deterrent 1) and they no longer need to play a class they have no interest in to get it (deterrent 2). As an additional plus side, if the person simply was ignorant of the skills importance, you can fix the issue within the same instance at the cost of a mere 30 seconds skill lockout.

    Personally, I'm looking forward to it. It's gonna make alt-characters just a little less of a pain.
    (2)

  3. #23
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jetstream_Fox View Post
    The one job only people? I'm pretty sure the reason for them changing the skill system is to do away with 2.0 content going forward. Besides the cross class system was so poorly implemented to start with you almost had to level up an entire class just for one skill to properly utilize your main class. All the classes should of already had access to all the skills they needed in order to function, it's mind boggling why they didn't do this with 3.0.
    I think you're right as to the motivation, but it's sad to see. The class system was intended to fill the same role as the Subjob system in FFXI, which provided an astonishingly deep level of customization, particularly when participating in low-man / solo content. I don't think sacrificing this mechanism on the alter of simplicity and accessibility is the right way to go.

    That said, CLEARLY the current cross-class system doesn't provide any real semblance of choice or customization. It needs to be addressed. I just disagree with the notion that classes should come 'pre-packaged' so to speak.
    (0)

  4. #24
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    At the level the class system currently exists, and will (from what we know) in the future, I don't really see the point of it but to reduce creative expression. I mean for every ability that is shared that is one less theme'd ability to your job itself. Unless they're going to have it sort of morph slightly when you use it.

    So assuming for example you have something like invigorate, looks and is called the same for all jobs with the same mechanic for all - that's boring, imo, when we could have each have their own self sufficiency skill that behaves and looks different. Like any shared tank skill could be theme'd holy/light, dark, or rage, rather than "boop here is the same exact skill for you all".

    The FFXI like job system where it adds customization and thought, yeah okay I can understand it's existence, but what we have now - I don't see why we need it except to reduce the creativity of our jobs visually, thematically, and mechanically.

    (Of course I like that I can switch jobs, I'm not saying get rid of that, just suggesting that the job skill sharing feature is only a burden now and not a gift).

    Also this reddit page isn't so bad in context of this thread: https://www.reddit.com/r/ffxiv/comme...e_know_so_far/







    (0)

  5. #25
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Malzian View Post
    4) Changes in damage calculations based on stats, potency and weapon damage, likely minor tweaks
    Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.

    Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.

    Will have to do that again no doubt.
    (0)
    Last edited by Xenosan; 05-13-2017 at 04:40 AM.

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I hope the role skill require to level up each class of that role to level 30
    (0)

  7. #27
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Felis View Post
    I hope the role skill require to level up each class of that role to level 30
    From what we know its just every so many levels more skills magically appear that you can use from the role list. Maybe it will work different but thats all we know from some translations and interviews. You won't have to level other classes/jobs within that role now.
    (0)

  8. #28
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Xenosan View Post
    Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.

    Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.

    Will have to do that again no doubt.
    Well, I did qualify that with "minor tweaks". You might see a slide of a couple DPS up or down, but I doubt it would be ultimately noticeable without hard data crunching. Still, it qualifies as a battle system adjustment so I included it anyway.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  9. #29
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Removing cleric stance ;D
    (2)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bswpayton View Post
    we wont no until later this month SE is keeping it top secret, but the main goal is to reduce button bloat is all we know, and a cross role system instead of class
    Main goal: to reduce button bloat
    New actions: look a lot like button bloat.

    The new DRG skill looks like a Deathflare equivalent, and the Monk skill some type of instant GL3 booster. The first, if anything like DWT-burner (just with BotD now), will be used once per burst phase at an exact (last possible) second unless its intended target would disappear earlier (in which case it'd be used at that last possible second). That would essentially increase skill gap in order to simply afford more obligatory burst dynamics, with zero added thought, only an extra key-stroke. The second simply devalues the primary function of PB while affording another rarely used skill a free, albeit likely still inferior, use. Here's hoping they're not what they look like, because that would be pure bloat. (Note: the others aren't much better in terms of functional overlap or what will most likely end up as additional unvaried usage.)

    Here's hoping we'll see stacked actions or combo skills made individually usable, rather than that very obvious opportunity to reduce bloat going to the wayside while more nuanced skills get axed....
    (0)

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