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  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by bass9020 View Post
    They are changing the system to appease the 1 job only people and the people who will eventually buy level potions when those become a thing. Oh and yea to make it more streamlined that too.

    The one job only people? I'm pretty sure the reason for them changing the skill system is to do away with 2.0 content going forward. Besides the cross class system was so poorly implemented to start with you almost had to level up an entire class just for one skill to properly utilize your main class. All the classes should of already had access to all the skills they needed in order to function, it's mind boggling why they didn't do this with 3.0.

    Quote Originally Posted by RukiaFae View Post
    They might not know they need to get it. The game doesn't tell you, you need certain skills. You only learn from people telling you or researching your job. New people coming into the game don't usually do detailed research into jobs. They just pick them up and start playing. Provoke or gld skills are not "needed" for normal questing. Learning this information comes more naturally the longer they play.There are some players that are bad but not knowing to level gld for DRK doesn't automatically make you bad, if you don't know. The game should guide new players a little more in that area. I'm glad they are changing it. If you need a skill for certain jobs, the game needs to tell you about it or give it to you.
    This is as well. This game does a horrible job presenting information, either it doesn't do it or it does it to little to late. I tried tooth and nail to get a friend of mine to play this game. He wanted to try all the classes out to find the area he preferred to play as, this was before the Novice Hall came out, and he didn't want to take up other people's time while he was learning the basics of each 3 classes. When Novice Hall came out I told him how they implemented it and he thought it was slap in the face to start what he calls "the training quests" when you already slogged through a few levels of the game with no mention of a guide that helps people.
    (1)
    Last edited by Jetstream_Fox; 05-13-2017 at 04:22 AM.

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jetstream_Fox View Post
    The one job only people? I'm pretty sure the reason for them changing the skill system is to do away with 2.0 content going forward. Besides the cross class system was so poorly implemented to start with you almost had to level up an entire class just for one skill to properly utilize your main class. All the classes should of already had access to all the skills they needed in order to function, it's mind boggling why they didn't do this with 3.0.
    I think you're right as to the motivation, but it's sad to see. The class system was intended to fill the same role as the Subjob system in FFXI, which provided an astonishingly deep level of customization, particularly when participating in low-man / solo content. I don't think sacrificing this mechanism on the alter of simplicity and accessibility is the right way to go.

    That said, CLEARLY the current cross-class system doesn't provide any real semblance of choice or customization. It needs to be addressed. I just disagree with the notion that classes should come 'pre-packaged' so to speak.
    (0)

  3. #3
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vhailor View Post
    I think you're right as to the motivation, but it's sad to see. The class system was intended to fill the same role as the Subjob system in FFXI, which provided an astonishingly deep level of customization, particularly when participating in low-man / solo content. I don't think sacrificing this mechanism on the alter of simplicity and accessibility is the right way to go.

    That said, CLEARLY the current cross-class system doesn't provide any real semblance of choice or customization. It needs to be addressed. I just disagree with the notion that classes should come 'pre-packaged' so to speak.
    The "depth" in FFXI's subjob system was a false choice though. Sure you could technically do whatever you liked, but in my 10 years the community always had BiS and god help you if you deviated even a little.
    (2)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ErikMynhier View Post
    The "depth" in FFXI's subjob system was a false choice though. Sure you could technically do whatever you liked, but in my 10 years the community always had BiS and god help you if you deviated even a little.
    I don't get why you would put depth in quotes or talk about false choice. There's one way to play NIN in this game. In XI, there was /RNG for shuriken spam and /caster with elemental spam at certain level ranges with /WAR for tanking. And there were oddball combinations for various jobs in various endgame fights over the years that saw the light of day that wouldn't be considered the normal way you'd play the game. My "depth" in XIV is I either execute the optimal BLM rotation or I fix what I did wrong the next time I do the fight.

    If you want to talk about communities being stupid in how they acted, XI was insular and didn't like anything out of the ordinary while XIV is hostile with unreasonable expectations and just complains all the time (check 24 man raids or party finder, and a good recent example was when Zurvan came out).

    So long as XIV is a game with no room for "depth," it wouldn't matter how much work they put into a cross-class system. Better to just remove it if it's just going to not be used well.
    (6)
    Last edited by NovaLevossida; 05-14-2017 at 11:38 PM.