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  1. #1
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by midnitdragoon View Post
    The battle system change will not effect the way we fight enemies now? For example, they are still keeping "stay out of the red zone" mechanic when fighting bosses and mobs? ?
    Quote Originally Posted by Zigabar View Post
    No one here really knows, we can only make educated guesses. Wait for the 22nd.
    They will not be taking out mob AoEs and markers. This is a staple part of combat and would require them to rework every mob in the game, including overworld trash mobs. The likely changes you will see are:
    1) Streamlining of action combos
    2) Rework of cross job skills (we already know know this is becoming role skills, just not the fine details)
    3) Removal/reworking of underutilized skills (once more we know this is happening, just not the details)
    4) Changes in damage calculations based on stats, potency and weapon damage, likely minor tweaks
    5) Refinement of action animations including animation locks

    Beyond those, I wouldn't expect much else.
    (2)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Malzian View Post
    4) Changes in damage calculations based on stats, potency and weapon damage, likely minor tweaks
    Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.

    Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.

    Will have to do that again no doubt.
    (0)
    Last edited by Xenosan; 05-13-2017 at 04:40 AM.

  3. #3
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Xenosan View Post
    Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.

    Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.

    Will have to do that again no doubt.
    Well, I did qualify that with "minor tweaks". You might see a slide of a couple DPS up or down, but I doubt it would be ultimately noticeable without hard data crunching. Still, it qualifies as a battle system adjustment so I included it anyway.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xenosan View Post
    Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.

    Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.

    Will have to do that again no doubt.
    ^ This seemed mostly to be de-tunings for the stats over the increased level cap to ensure that haste, etc., didn't start the new expansion high already (or therefore end the expansion at ridiculous levels). Heck, the changes to how Crit works that came with HW can also be seen as a slight Monk/DRG buff and a noticeable Bard nerf.
    (0)