Quote Originally Posted by LadySaeko View Post
Maybe make it so your pouch can only hold 1 of the 3 types? Potion, Ether or Elixir. After looking at the cooldown of the MP ones again I can see what you mean by someone having access to & spamming x12 Ether & x12 Elixir with that short cooldown, so yeah I agree it needs to be increased or the amount of MP decreased. Once engaged though you cannot access anymore than x12 during a boss fight & even in Strongholds someone pretty much always has agro on something.

I don't want to see them spammed/used as a primary means, but at the same time I want them there when it counts with enough juice to make it worth doing & also for that FF feel. I really do miss the whole poping items thing mid fights XP, so I'm sure a balance of multiple types of items can be achieved.

I don't see Alchemist fighting at all, but I do like the whole poping an item inside a combo for an additional % or maybe even turns said item into an AoE :P. Good stuff ^^
That's actually a good idea. Short cooldown and limited supply can balance each other out. Maybe not into battle, but as a support class....or...dare I say, as a sub job! Getting it to a certain level can unlock abilities for other classes given you equip the Alchemist subjob. Let's not dwell into that though, haha.