Quote Originally Posted by AureliusDraconium View Post
I have been a very avid battlegrounds pvper in WoW but not FFXIV since I find it rather uninteresting in terms of design. I was wondering if future maps couldincorporate the following:

-Use of Vehicles: such as Magitek Armor to use to lay siege to the other team's fortress/barricades. A team claims the node and then has access to the vehicles.

-Beastmen Themed Encampment Nodes: where upon capping grants the team a unique ability. For example, claiming a sahagin encampment grants all players a slow ability to cast since its kind of their thing or claiming a sylph encampment node grants a light self heal or regen.

-Supply Drops: supply drops that have a rng spawn and grant players who pick it up a damage boost, speed boost etc.

- A "Carry the flag" mode: a player marches a flag from opposing team's spawn to the home fort. I enjoy this mode and would like to see a similar mode in FFXIV.

-A "Escort the mine cart" mode- I really enjoy this map in WoW and think it would be a cool edition to FFXIV. Essentially a cart spawns in the center of the map and players have to escort the cart back to several drop off points on the map.

- A "Kill the PVE Boss" to gain followers- there could be a mode that has unique bosses on the field and upon defeating said boss grants followers to the team. These could be "beastmen" that help fight for a set duration.

Feel free to post any ideas you have for future frontlines as well that you wish to add.
We definitely need more variety, I hope your thinking of the mine cart with the switches right?
Quote Originally Posted by Enur View Post
An alterac valley/ashran style opt-in and play zone could be interesting if done right. I would love a huge evolving player controlled pvp zone in ffxiv
Something like Wintergrasp would be nice, bascially the idea would be have a pvp open would area that people can join in every set time (was 2 hours in wow for this I believe) and whoever controls the zone (wins) gets to do that exlusive raid for those 2 hours. Should get more people in pvp but to have stuff like this work, they need better pvp balancing and less button bloat in PvP.

So solve the button bloat I would just drop ALL PvE abilities and have PvP only ones so the mode can actually be balanced.