Quote Originally Posted by Enur View Post
An alterac valley/ashran style opt-in and play zone could be interesting if done right. I would love a huge evolving player controlled pvp zone in ffxiv
Depending on how it is done besides the excitement of evolving (omg, I love upgrade/evolving things.. its an illness, like those dang idle games lol.. Housing system needs evolving.. *darts eyes at GW2/WS/WoW*). I think this might actually be a nice way to get people into casual-ish PvP moments with occasional extreme intensity scenarios. Like you have those groups bolstering defenses and excavating their team's resource generators meanwhile others fight off some of the waves (giving it a PvE ish, X-Hero Seige feeling) meanwhile skirmishes happen, but of course there are moments where a lot is on the line as waves come at the gates or are fighting in the main hall (those helms deep, omg they're in the last room we have available - and that is nearly purely player v player).

Unfortunately these may not be the best modes to have what Yoshida wants with the competitive scene but I still think it might be a different style of PvP enough so that the more PvE geared players can still take part in PvP and get the rewards that go along with PvP (so those PvP haters can still get the cool glamour they wanted without feeling like its a 180 in play style). So even if it doesn't show up in the competitions it might be a good jumping stone for the PvE players into PvP, as well as the fun of special mechanics and evolution.

I thought just general FATE events in the world could do more of this too, like you have the red belly hive thing in South Shroud - it could have gone ever further, but I did enjoy the base concept already.

Anyway, siege / escalating events sound fun