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  1. #1
    Player
    AureliusDraconium's Avatar
    Join Date
    Jul 2015
    Posts
    116
    Character
    Miss Auriana
    World
    Excalibur
    Main Class
    Black Mage Lv 70

    Dev Request for PVP Frontlines

    I have been a very avid battlegrounds pvper in WoW but not FFXIV since I find it rather uninteresting in terms of design. I was wondering if future maps could incorporate the following:

    -Use of Vehicles: such as Magitek Armor to use to lay siege to the other team's fortress/barricades. A team claims the node and then has access to the vehicles.

    -Beastmen Themed Encampment Nodes: where upon capping grants the team a unique ability. For example, claiming a sahagin encampment grants all players a slow ability to cast since its kind of their thing or claiming a sylph encampment node grants a light self heal or regen.

    -Supply Drops: supply drops that have a rng spawn and grant players who pick it up a damage boost, speed boost etc.

    - A "Carry the flag" mode: a player marches a flag from opposing team's spawn to the home fort. I enjoy this mode and would like to see a similar mode in FFXIV.

    -A "Escort the mine cart" mode- I really enjoy this map in WoW and think it would be a cool edition to FFXIV. Essentially a cart spawns in the center of the map and players have to escort the cart back to several drop off points on the map.

    - A "Kill the PVE Boss" to gain followers- there could be a mode that has unique bosses on the field and upon defeating said boss grants followers to the team. These could be "beastmen" that help fight for a set duration.

    Feel free to post any ideas you have for future frontlines as well that you wish to add.
    (11)

  2. #2
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    An alterac valley/ashran style opt-in and play zone could be interesting if done right. I would love a huge evolving player controlled pvp zone in ffxiv
    (2)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Enur View Post
    An alterac valley/ashran style opt-in and play zone could be interesting if done right. I would love a huge evolving player controlled pvp zone in ffxiv
    Depending on how it is done besides the excitement of evolving (omg, I love upgrade/evolving things.. its an illness, like those dang idle games lol.. Housing system needs evolving.. *darts eyes at GW2/WS/WoW*). I think this might actually be a nice way to get people into casual-ish PvP moments with occasional extreme intensity scenarios. Like you have those groups bolstering defenses and excavating their team's resource generators meanwhile others fight off some of the waves (giving it a PvE ish, X-Hero Seige feeling) meanwhile skirmishes happen, but of course there are moments where a lot is on the line as waves come at the gates or are fighting in the main hall (those helms deep, omg they're in the last room we have available - and that is nearly purely player v player).

    Unfortunately these may not be the best modes to have what Yoshida wants with the competitive scene but I still think it might be a different style of PvP enough so that the more PvE geared players can still take part in PvP and get the rewards that go along with PvP (so those PvP haters can still get the cool glamour they wanted without feeling like its a 180 in play style). So even if it doesn't show up in the competitions it might be a good jumping stone for the PvE players into PvP, as well as the fun of special mechanics and evolution.

    I thought just general FATE events in the world could do more of this too, like you have the red belly hive thing in South Shroud - it could have gone ever further, but I did enjoy the base concept already.

    Anyway, siege / escalating events sound fun
    (0)

  4. #4
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    I myself too love the concept of building bases.

    But this is FFXIV, we can take it further. We have craftsmen and gatherers. This is a lil' idea ive been toying with for a while.


    I can see a three part zone with where the crafters of the game fortify the bases with materials brought by the gatherers in the zone. Since i foresee a large zone where we when out of combat can change class, the materials should be in contested zones requiring a clear area to gather.
    In order to entice more to unlock crafters the ability to help out with crafting the components should be doable at level 1 for the basic parts, like planks and bricks. At higher levels more advanced recipes would unlock. Still the team with only level 1 crafters would be able to make basic walls of wood and sheds in which vendors would be protected. The best team would be able to craft metal walls and bunker-like protection. Hamlet defense anyone?
    Protection from what? Aerial strikes and seige vehicles. This is the offensive part of the zone where players can create and control airstrikes on opposing bases and send catapults, cannons and trebuchets (depending on craftsmanskills) to attack the enemys base. You will need rams and other such force to break down the gates to enter the centrum where the victor will take the special npcs granting wolfmarks (or a new pvp currency) to the assailants when succesfully kidnapped and brought to the home base.

    The rewards for playing crafter/gatherer/combatant will be a new currency allowing the purchase of better assault vehicle recipes and glamour, pets mounts etc. This way players will have the choice of either getting the new shiny mounts first or become the victor of the playing field first.

    Like FATEs there would be smaller more individual events spawning around the map at random, gathering the three teams forcing them to be near each other allowing conflict to erupt.
    (0)

  5. #5
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Could be interesting, would gain the curiosity of many casuals imo
    (0)

  6. #6
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AureliusDraconium View Post
    I have been a very avid battlegrounds pvper in WoW but not FFXIV since I find it rather uninteresting in terms of design. I was wondering if future maps couldincorporate the following:

    -Use of Vehicles: such as Magitek Armor to use to lay siege to the other team's fortress/barricades. A team claims the node and then has access to the vehicles.

    -Beastmen Themed Encampment Nodes: where upon capping grants the team a unique ability. For example, claiming a sahagin encampment grants all players a slow ability to cast since its kind of their thing or claiming a sylph encampment node grants a light self heal or regen.

    -Supply Drops: supply drops that have a rng spawn and grant players who pick it up a damage boost, speed boost etc.

    - A "Carry the flag" mode: a player marches a flag from opposing team's spawn to the home fort. I enjoy this mode and would like to see a similar mode in FFXIV.

    -A "Escort the mine cart" mode- I really enjoy this map in WoW and think it would be a cool edition to FFXIV. Essentially a cart spawns in the center of the map and players have to escort the cart back to several drop off points on the map.

    - A "Kill the PVE Boss" to gain followers- there could be a mode that has unique bosses on the field and upon defeating said boss grants followers to the team. These could be "beastmen" that help fight for a set duration.

    Feel free to post any ideas you have for future frontlines as well that you wish to add.
    We definitely need more variety, I hope your thinking of the mine cart with the switches right?
    Quote Originally Posted by Enur View Post
    An alterac valley/ashran style opt-in and play zone could be interesting if done right. I would love a huge evolving player controlled pvp zone in ffxiv
    Something like Wintergrasp would be nice, bascially the idea would be have a pvp open would area that people can join in every set time (was 2 hours in wow for this I believe) and whoever controls the zone (wins) gets to do that exlusive raid for those 2 hours. Should get more people in pvp but to have stuff like this work, they need better pvp balancing and less button bloat in PvP.

    So solve the button bloat I would just drop ALL PvE abilities and have PvP only ones so the mode can actually be balanced.
    (0)

  7. #7
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Sorry. Typing this from a mobile device.

    I've been thinking about how I'd like some wow PvP
    In ffxiv forever.

    Arathi basin, warsong gulch, twin peaks,
    Eye of the storm and temple of kotmogu were all
    So much fun.

    Meanwhile ffxiv pvp just feels dull.
    (1)

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