No they don't and if you find DoW/DoM harder to level than DoL/DoH is because you are doing something wrong. Also, Leves are limited.
Last edited by Driavna; 05-11-2017 at 10:35 PM.
If you nullify the roulettes and compare how DoM/DoW and DoH/DoL level, Yes DoH and DoL are easier to level. Not everyone is a social little butterfly and can handle the pressure of being a decent DPS, Healer, or Tank via a roulette when you're grouping with strangers who are intent to order you to do a speed run or belittle you and/or boot you from an instance because you're still learning a class. You're probably about to use the "Go with friends" arguement, well not everyone is on around the same time or not everyone has friends ready to help them push through dungeons.
Dungeons are a main course of playing battle class in MMO though. That you don't find them to be your thing is personal choise you do, it doesn't mean that the battle classes in general are harder to level. You have limited your available sources of experience by yourself. However since vast majority of the players don't find trouble with them, the experience from roulettes can't be ignored when comparing the sources. It's like, if I was complaning it's too hard to get PvP coins because I really don't find PvP battles comfortable.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
In 1.0 you could start the game as any class be it gatherer, crafter, or battle class. Not every MMO follows the main course of battle. There are a few that deviate from this path.
Dungeons are not the main course you can take to level a battle class either, they are also not a staple of MMO's as there are several MMO's that have different ways to level. Dungeons are just an additional way to level.
I meant to post this with my earlier statement but not everyone is confident with playing the class they want to play and cannot take the pressure of being yelled at for messing up one single mechanic. This has been discussed in various topics and I'd rather not deviate this thread from it's original topic so please try to keep on track with this topics content.
But you can't nullify the roulettes, regardless if people aren't confident enough to use them. They are a part of the game, and should be included in the entire equation of how battle classes gain exp, especially the leveling roulette.If you nullify the roulettes and compare how DoM/DoW and DoH/DoL level, Yes DoH and DoL are easier to level. Not everyone is a social little butterfly and can handle the pressure of being a decent DPS, Healer, or Tank via a roulette when you're grouping with strangers who are intent to order you to do a speed run or belittle you and/or boot you from an instance because you're still learning a class. You're probably about to use the "Go with friends" arguement, well not everyone is on around the same time or not everyone has friends ready to help them push through dungeons.
Now I never actually noticed that the challenge log was uncapped, but as someone who has leveled all classes (battle & crafter/gatherers), I never noticed to be at a deficit because of it being capped.
and the same way you used the arguments about not having friends to push through roulettes is the same way I can use the same argument of not having friends who are willing to create crafts for your level turn-ins, which are just a limited resource. Leves didn't even gain you as much of a boost in HW as it did with ARR. I won't go into which one is easier or not, because they are too different to compare, but battle classes have a lot of different opportunities to be leveled, especially with the addition of POTD.
I'll be fine with the challenge being capped or uncapped, as long as it garners good xp, which it did throughout my leveling.
Following this line of reasoning - a person being to uncomfortable to enter a leveling rouletter and doesnt has friends to do it with them - can you explain why that person would want to level a second (or third etc.) class at all?If you nullify the roulettes and compare how DoM/DoW and DoH/DoL level, Yes DoH and DoL are easier to level. Not everyone is a social little butterfly and can handle the pressure of being a decent DPS, Healer, or Tank via a roulette when you're grouping with strangers who are intent to order you to do a speed run or belittle you and/or boot you from an instance because you're still learning a class. You're probably about to use the "Go with friends" arguement, well not everyone is on around the same time or not everyone has friends ready to help them push through dungeons.
Leveling the first class happens by just following the Mainquest, doing sidequests and doing the dungeons required for the story. There is little to no extra leveling involved - so someone who doesnt like running dungeons and only wants to see the story can already do that by just following the story.
Why would you need additional classes at max level if you dont even feel comfortable running dungeons? (And why are you playing an MMO if you havent got used to running dungeons after well over 200 hours of playtime and at the very, very least 19 dungeons - because thats how much it should take you to get to SB?)
I see no real need to alter the exp-output. There are many, many ways to get a decent chunck of exp for your battle classes - if you dismiss some of those, thats on you. And if you dismiss the ones that actually prepare you the most for using your class in level 70 content, thats even worse. Remember all those tanks that leveled by doing fates (and couldnt tank a dungeon in the end)? Or all those people who get easy exp in PotD, but no proper experience on their class? Leveling outside of dungeons doesnt need to be made easier when most of the actual battle-class endgame is happening inside dungeons - the leveling experience should prepare your for that - I'm exaggerating a bit now, but I dont want to enter a level 70 dungeon one day to have the tank say "First time tanking a dungeon!"
The game will let you avoid dungeons for the most part for leveling one class - that will allow you (theoretical) access to the whole game-content. If you want to have another class at 60, you gotta put the effort in. Exp are cheap enough today. If you dismiss some of the best options - thats on you.
I do not intend for this to come off as mean, but why do people like you play massively multiplayer games? I am pretty much a recluse, but my fellow internet losers are easy to interact with. This is supposed to be a pillar of the whole genre.
Mats needed don't come from thin air (or the gil) And again, leves are gate behind a time wall, I believe is around two weeks for 100. And no, from 1 to 50 at worst take two days or so of real time without power leveling, available to DoW/DoM too with a friend BTW, just like HQ DoH.
Last edited by Driavna; 05-12-2017 at 01:56 AM.
2 days if you have no life. 3 hours for a craft fit perfectly in a casual session of play, not 2 straight day of job leveling.Mats needed don't come from thin air (or the gil) And again, leves are gate behind a time wall, I believe is around two weeks for 100. And no, from 1 to 50 at worst take two days or so of real time without power leveling, available to DoW/DoM too with a friend BTW, just like HQ DoH.
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