Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Filmakus's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Filmakus Kenway
    World
    Sargatanas
    Main Class
    Gladiator Lv 57

    Curious about the DoH/DoL jobs...

    Are there any that are geared specifically for magic classes like BLM? I am working on leveling a BLM and loving it but I am thinking of taking a small break from questing to work on the gathering and crafting classes that way they are at a decent level to where when I hit 50 I can then move on with them as well and keep them up to date to where I can work on my own gear and get them upgraded. I know eventually for best results I will need everything leveled but like I originally asked is there any specific I might want to focus on with being a BLM?
    (0)
    Last edited by Filmakus; 05-08-2017 at 06:05 AM. Reason: Old topic was redundant, new topic is more specific to what I am wanting to know

  2. #2
    Player
    Lakhi's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    30
    Character
    Sovereign Nightingale
    World
    Coeurl
    Main Class
    Astrologian Lv 80
    For a BLM, your gear will mostly be made by Weaver. Your accessories and your weapon will be made by Goldsmith.

    In general: Most accessories are made by Goldsmith, and magic class gear is made mostly by Weaver. For summoners and scholars, the weapon is made by Alchemist. For White Mages, a lot of the weapons are made by Carpenters but some are made by Alchemist.
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,943
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Yeah, as a BLM most of your wearables will be made by weaver and goldsmith. Youll see some leatherworked items as well, and at a few levels the shoes are actually carpenter recipes. Mining will get you almost everything you need to goldsmith, and most weaver materials will be botanied. Weaver, leatherworker, and goldsmith will also make most of the gear for tradeskill and gathering classes as well(aside from most of the tools).
    (0)

  4. #4
    Player
    Filmakus's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Filmakus Kenway
    World
    Sargatanas
    Main Class
    Gladiator Lv 57
    Awesome thanks for the replies. Now I have a good starting point fir what to aim for first. On a side note is it possible to level everything together both my BLM and my DoH/DoL skills and keep myself geared adequately? I know aetherial gear and the like is better but seems rare to come across for me right now. I'm lvl 38 atm with my BLM if that makes any difference
    (0)

  5. #5
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,943
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Filmakus View Post
    On a side note is it possible to level everything together both my BLM and my DoH/DoL skills and keep myself geared adequately? I know aetherial gear and the like is better but seems rare to come across for me right now. I'm lvl 38 atm with my BLM if that makes any difference
    So the answer to this is yes for the most part. Recipes and requirements are fairly well aligned level wise. Let me get an example. In a few levels you might want to upgrade your chest piece to a Felt Robe. That is a fairly average level 46 robe. The recipe is made by a weaver, at a difficulty of level 44. The materials to make it would be collected by a miner in the low 40s, a botanist in the low 40s... and a couple of drops from mobs in the high 30s. This pattern is fairly consistent at most levels. Things are gathered and made basically at the level they can be used. And if you do well, your crafted gear can be made at the High Quality level, where all stats are +10% - making it better then any normal vendor items(and close to if slightly worse then dungeon drops). The points where this pattern breaks is at the cap levels. When you get to 50(and later 60, and one would assume 70 in a couple months) the game starts introducing new currency-based armors. Run content, get currency(there are different styles but tomestones are the most common), buy the gear you want. There tend to be some intermediate crafted gear at said cap levels, but they are often harder difficulty recipes to make and not at the same level as the highest currency gear. So that is something to keep in mind.

    And of course, any classes you decide to level later you would also be able to make equipment for to smooth out the leveling process.
    (0)

  6. #6
    Player
    Retry's Avatar
    Join Date
    Aug 2016
    Location
    Sea of Clouds
    Posts
    71
    Character
    Retry Mire
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Yes, you technically can level your wvr/gsm along with your blm. If you have any fc mates that are high-leveled crafters you can also ask them to make you a leve kit to power level your crafter. This will make it so you would just need to find the mats to make your blm equipment.
    (0)

  7. #7
    Player
    Filmakus's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Filmakus Kenway
    World
    Sargatanas
    Main Class
    Gladiator Lv 57
    Awesome might have to look into that then thx
    (1)

  8. #8
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Over all Weaver and Goldsmith would be however every now and then Leather as well. On your down time you may just want to raise all of them for their cross classes and makes it easier to craft components as well. For the majority they will all intertwine one way or another. Specially with cross class traits. They also help you repair gear in Dungeons and raids as well.
    (1)
    Last edited by ManuelBravo; 05-09-2017 at 02:48 AM. Reason: Addition

  9. #9
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    I am going to be honest with you. It is extremely difficult and insanely costly (millions of gil) to level one class alone.

    What you need to do is level all crafting classes to 15 which is essentially free, because you can buy the regeants from the vendor in each guild hall.

    After all are 15 you will need to equip these cross class abilities on each class:

    Waste Not LTW 15
    Hasty Touch CUL 15
    Trick of the trade ALC 15

    This will give you a starting rotation that doesn't come default from leveling one class.

    Noob rotation:

    Inner Quiet
    Repeat following as needed:
    (If proc) trick of the trade
    Steady Hand
    (If proc) Trick of the trade
    Waste Not
    (Until 1 step left to complete) basic synthesis
    (The remaining 1-4 steps) hasty touch

    Next you will need to level carpenter to 50 to get the rotation finisher Bryegots Blessing by turning in HQ items in levements. After that you need to unlock Stead Hand II at CUL 37 to greatly increase variance in your favour.

    Only then can you level any class you'd like to 50, which in this case will be WVR. Also if you can't afford something you need to level DoH to gatherer materials yourself. BtN is probably the most useful
    (0)

  10. #10
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Hitsuzen View Post
    I am going to be honest with you. It is extremely difficult and insanely costly (millions of gil) to level one class alone.

    What you need to do is level all crafting classes to 15 which is essentially free, because you can buy the regeants from the vendor in each guild hall.
    To go further into the reason why it's expensive to level just one class:

    Before crafting finished products, you'll usually need to start by crafting intermediate materials. Goldsmiths turn ore into ingots before turning those ingots into jewelry. Leatherworkers turn hides into leather before turning that leather into armour. Weavers turn assorted plant and animal materials like cotton or wool into thread and that thread into cloth before turning cloth into clothes. And so on.

    But they don't use only their own intermediate materials. In addition to cloth, a WVR recipe might need some leather as well, or a LTW recipe may need some of the WVR's thread, or it might need an ingot from Armorer, and so on. They're (almost) all interconnected. (Culinarian is the least interconnected in terms of intermediate materials, but on rare occasions even it may need an item from Alchemist. I don't think it in turn provides any items used by other classes, though. At least none I can think of.)

    If you try leveling only a single DoH class, you're going to need to purchase all the materials it uses that other classes make. And past level 15 or so (where you can just buy them from NPC vendors), you'll be limited to buying them from other players at whatever prices they list them for on the Market Board. That's where it can get really expensive. (Don't get me wrong. Buying off the MB can be a great convenience at times. But you don't want to be dependent on it. When the MB prices are too high, then you'll want the ability to make your materials yourself.)



    Quote Originally Posted by Hitsuzen View Post
    After all are 15 you will need to equip these cross class abilities on each class:

    Waste Not LTW 15
    Hasty Touch CUL 15
    Trick of the trade ALC 15

    This will give you a starting rotation that doesn't come default from leveling one class.

    Noob rotation:

    Inner Quiet
    Repeat following as needed:
    (If proc) trick of the trade
    Steady Hand
    (If proc) Trick of the trade
    Waste Not
    (Until 1 step left to complete) basic synthesis
    (The remaining 1-4 steps) hasty touch
    Waste Not (LTW 15) is probably the most essential of the level 15 skills. And at times Tricks of the Trade (ALC 15) can be great. Hasty Touch (CUL 15), though, is just too failure prone, especially if you try using it before getting Steady Hand II later at CUL 37. I'd prioritize Careful Synthesis (WVR 15) ahead of that one.

    (Also, your rotation is wasting a step of Steady Hand by giving four steps to Waste Not which can only make effective use of three of them anyway.)

    A more reliable rotation would be something like:
    • Inner Quiet
    • (If proc) Tricks of the Trade
    • Great Strides <-- once you reach 21 (just skip this step until then)
    • Waste Not
    • Steady Hand <-- (replace with Steady Hand II once you get it)
    • Touch*
    • Touch*
    • Touch*
    • Touch*
    • (If proc) Tricks of the Trade
    • Great Strides (if you both have it and have enough CP for it)
    • (eventually another Steady Hand is useful here, but you probably won't have the CP for it for a long time)
    • Touch*
    • Careful Synthesis
    The Touch steps will depend on what level you are and how much CP you have. (Be sure to upgrade your jewelry at every opportunity for more CP.)

    Levels 5 - 17: You only have one Touch action, Basic Touch, so obviously that's the one you use throughout.

    Levels 18 - 20: At this point you have a choice of Basic Touch or Standard Touch. Figure out how many of the Standard Touches you have CP for (along with the rest of what you still need). If you get a Good or Excellent condition, use the Standard Touch there. Otherwise, begin with Basic Touches for the earlier step(s), then switch to Standard Touches for the later step(s) when you'll have more Inner Quiet stacks.

    Levels 21 - 42: Here you get to add Great Strides into the rotation, so the next Touch step after a Great Strides should be Standard Touch. Then drop down to Basic Touches until you can complete with Standard Touches for the remaining Touch steps. (And just as before, move a Standard up if you get a Good/Excellent.)

    Levels 43 - : At this point, you have Advanced Touch available as well. The touch steps after a Great Strides should be Advanced Touch. The remainder are again a matter of seeing what you have the CP for, prioritizing the higher level touches either to Good/Excellent conditions, or to the later Touch steps. It will be quite a while (probably near level 50) before you'll have enough CP for all of the Touch steps to be Advanced Touch, but once you do, you can drop the Steady Hand II back down to just Steady Hand.

    Oh, and once you get Byregot's Blessing (CRP 50), it takes the place of the last Touch step. (Despite not having the word "Touch" in the name, it's considered a Touch step in the way it's effected by Excellent/Good/Normal/Poor conditions as well as by Great Strides.)

    This is primarily based around a 40 durability recipe, since those are the harder ones (as well as being the majority of what you do). For an 80 durability recipe, start with the same pattern except replace the second Touch step with a Careful Synthesis step to see how many synth steps you're going to need to finish. You'll then basically follow the 40 durability pattern except with a few extra steps at the end to finish the additional synth steps you need and you'll usually have room to fit in a few extra Touches as well (though you'll rarely need them).


    p.s.
    Sorry, that got a lot longer than I intended it to. (And probably more detailed than makes any sense yet for someone just getting started on the crafting part of the game.) Oh well.
    (0)
    Last edited by Niwashi; 05-12-2017 at 01:15 AM.

Page 1 of 2 1 2 LastLast