I thought this nicely covered any issues with a shopping cart...
If you're worried someone else might take the last one, then buy it immediately. Shopping carts are for the leisurely shopper, not the impulsive buyer.
this will never work. here is why:
how will they control the movement of items if multiple people have the same item in their shopping cart?
answer:
they wont.
if they do decide to lock that item out after a person selects it and keep it locked until they purchase or exit, then we would have people being douchbags and locking out their competitors items out and then go afk so the only items available for purchase are their own.
I thought this nicely covered any issues with a shopping cart...
If you're worried someone else might take the last one, then buy it immediately. Shopping carts are for the leisurely shopper, not the impulsive buyer.That's assuming that just the act of placing an item in your shopping cart would lock it out.
If I were designing the system, I wouldn't have the item tied up just because it is sitting in a shopping cart. Only when I click on the purchase button would the system verify that everything was available and nothing had changed.
If something had changed, e.g. an item was no longer available or a price had changed, it would return the player to the shopping cart and highlight the changes, asking the player if they still want to proceed with the transaction.
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