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  1. #1
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    The game clearly lacks regarding dungeon contents, as many of you said it's basically rush from point A to B, pull as many mobs as you can and AOE them down. This has been like that for years now and I feel the concept has really gotten over used, especially when you have cleared those dungeons dozens of times.

    A potential fix to this issue would be to include harder versions of these dungeons, with greater rewards, achievements for clearing those with a special comp, or killing a boss at a special time.. or finding a secret room that would appear randomly, offering a secret boss and extra loot. Not your average useless loot though, more like a minion or even a mount, glamour and extra tomes.
    It doesn't even have to be a secret room, but one of the boss could be replaced by another, like the dragon that appears in brayflox longstop in the middle of the 3rd boss.

    Those are just random ideas, but I feel it could add some diversity to the game.
    (3)

  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deithwen View Post
    snip
    None of these rewards have worked so far.

    There are achievements for mapping out every dungeon. How many does your average player have? Only the ones from linear dungeons.

    There are minions in off-the-path chests in some dungeons (AV and AK, IIRC both have minions that only spawn in specific chests). The only time I saw anyone grab the chest was when I did it.

    There's a secret fourth boss in Halatali, loot and all. I've only ever killed it once.
    (2)