Because it ended up being a waste of effort. All of that extra stuff built into Sastasha, Haukke, Brayflox, etc. essentially ended up being a waste of dev time, because everyone skips it constantly.So? Not every run of a dungeon needs to be a brand new fulfilling experience that feels fresh every single time. Content gets old and people turn it into a routine, that is fine. This is not a reason why the devs should not design interesting dungeons that present new and fresh challenges from other dungeons, what we have now is the same A to B corridor (literally in the case of antitower) that is uninteresting and forgettable after just the first attempt.
I hate this argument because it degrades the entire game by saying "why try to make content good? people only want rewards"
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