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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LunaSnowfield View Post
    Because everything that SE throws at us are Japanese Grind fest (Do X x1000000000 times ) or ridiculous RNG.

    When 99% of content is via Grind/RNG there is no place for epic-high content stuff. Plus everything is instanced/locked away from the "real " world map.

    New people can't even watch cut scenes because of it.
    Then suggest a different way of doing it!

    instead of 100 lore for 10 mins or 24 light (or whatever it is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    (4)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    instead of 100 lore for 10 mins or 24 light (or whatever it is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    Precisely this. WildStar had a problem with speedrunning dungeons as well. This was in part due to the medal system for its dungeons placing too great an emphasis on the timer bonus. To fix it, they reworked and improved rewards, reduced the bonus points for the timer, and tied more medal points to completing side tasks. They also reworked how deaths affect the medal system, so players didn't feel cheated out of gold if one person died.

    Quote Originally Posted by loreleidiangelo View Post
    Can't really speak for others here, but if I had the choice of running a challenging non-linear dungeon with reasonably difficult mechanics and mob placement three times a week to cap tomes vs faceroll 20-minute experts six times a week, I'd do it.
    Oh hell yes. I would actually run dungeons if that were the case. As it is, they're so boring that it's agonizing.
    (3)