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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Bahd_Monkey View Post
    For example, if the requirement to enter is 260, and the parties average is 270+, then SE should not only make the enemies tougher, but add more mechanics and difficult enemies that can drop (RNG) rare crafting, minions, or glam items. And, have the difficulty and potential drops scale by 10 iLvls.
    Interesting idea, but it could cause major problems in unbalanced groups. Consider a brand new healer who just managed to get their gear up to the i142 level so that they can go through the Aetherochemical Research Facility, but they get teamed up with three players in i270 gear. The average is i238, nearly a hundred item levels higher than the healer. Is she going to be able to heal all the damage from mobs 96 levels above her? (Substitute tank or DPS if you like. The same problem holds true regardless which role the lower-geared player is on. It's just easier to describe if I pick one for the example.)

    Actually, I suspect this problem is among the main reasons why this game chose to go with a sync system that syncs down players rather than syncing up/down mobs. Level sync or item level sync can help balance out groups made up of a wide span of characters.
    (2)
    Last edited by Niwashi; 05-10-2017 at 09:07 AM.