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  1. #11
    Player
    Bahd_Monkey's Avatar
    Join Date
    Aug 2013
    Location
    Tower Of Latria
    Posts
    173
    Character
    Pale Esper
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    The difficulty of level cap dungeons, 3.x level 60 and the upcoming 4.x level 70 dungeons should scale to the parties iLvl. I don't just mean that enemies should have more HP and do more damage if the parties iLvl is 10+ levels above the minimum to enter. But that additional enemies, mechanics, and possible drops from the additional enemies should be added to keep them interesting.

    For example, if the requirement to enter is 260, and the parties average is 270+, then SE should not only make the enemies tougher, but add more mechanics and difficult enemies that can drop (RNG) rare crafting, minions, or glam items. And, have the difficulty and potential drops scale by 10 iLvls.

    Also, the base difficulty of end game dungeons should increase with each patch. So the dungeons in 4.1 should be more difficult then the 4.0 ones, the 4.2 dungeons should be more difficult then the 4.1 dungeons etc...

    As it is now, it's a bad sign when all of the 3.x dungeons have been face roll easy on the very day they are released.
    (0)
    Last edited by Bahd_Monkey; 05-10-2017 at 08:45 AM.