Quote Originally Posted by Ultimatecalibur View Post
Players will just skip as much as they can to complete the dungeon as fast as they can.
So? Not every run of a dungeon needs to be a brand new fulfilling experience that feels fresh every single time. Content gets old and people turn it into a routine, that is fine. This is not a reason why the devs should not design interesting dungeons that present new and fresh challenges from other dungeons, what we have now is the same A to B corridor (literally in the case of antitower) that is uninteresting and forgettable after just the first attempt.

I hate this argument because it degrades the entire game by saying "why try to make content good? people only want rewards"