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  1. #21
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Sounds like PotD already for some people... but I think that in my particular example, the dungeons would have to be regulated somehow to prevent that scenario, like keeping them out of DF for a bit. Hell, I'd even take non-linear raids as a nice change of pace.
    (2)
    Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
    ~Non Requiem Aeternum~

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bloody View Post
    Sounds like PotD already for some people... but I think that in my particular example, the dungeons would have to be regulated somehow to prevent that scenario, like keeping them out of DF for a bit. Hell, I'd even take non-linear raids as a nice change of pace.
    People used to pay for boss checkpoints in coil... thats why they took out the trash bits on savage alex.
    (0)

  3. #23
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Valkyrie_Lenneth View Post
    People used to pay for boss checkpoints in coil... thats why they took out the trash bits on savage alex.
    That was more the ADS forcing parties to have two jobs that can silence in order to pass. You could have a party that could easily handle Caduceus but unless you had a two Pld/Brd or a Pld/Brd with Monk you were locked out of Coil.
    (0)

  4. #24
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    If the experience points awarded at the end of Palace of the Dead were cut in half and the purpose of the dungeon was more clearly focused on uncovering treasure chests and item rewards, I think we would have a place for people that want a little dungeon exploration. The content would be less populated, but in a world where standard dungeons are already a race to the finish I wish Palace of the Dead served a different purpose.
    (1)

  5. #25
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Dungeons should remain simple with 3 bosses and quick.

    Wonder why?

    Relic weapons exists.

    People wants to get the item/light/w.e in less than 10 minutes per run.

    Having to deal with complex dungeons that can take around 25-40 minutes please no.
    (1)

  6. #26
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LunaSnowfield View Post
    People wants to get the item/light/w.e in less than 10 minutes per run.
    I mean, you may as well ask to be able to click on a box with a 10 minute cooldown for your items at that point.

    Nobody wants to actually play content in MMOs anymore...
    (7)

  7. #27
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Naunet View Post
    I mean, you may as well ask to be able to click on a box with a 10 minute cooldown for your items at that point.

    Nobody wants to actually play content in MMOs anymore...

    Because everything that SE throws at us are Japanese Grind fest (Do X x1000000000 times ) or ridiculous RNG.

    When 99% of content is via Grind/RNG there is no place for epic-high content stuff. Plus everything is instanced/locked away from the "real " world map.

    New people can't even watch cut scenes because of it.
    (3)
    Last edited by LunaSnowfield; 05-10-2017 at 12:18 PM.

  8. #28
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LunaSnowfield View Post
    Because everything that SE throws at us are Japanese Grind fest (Do X x1000000000 times ) or ridiculous RNG.

    When 99% of content is via Grind/RNG there is no place for epic-high content stuff. Plus everything is instanced/locked away from the "real " world map.

    New people can't even watch cut scenes because of it.
    Then suggest a different way of doing it!

    instead of 100 lore for 10 mins or 24 light (or whatever it is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    (4)

  9. #29
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by LunaSnowfield View Post
    New people can't even watch cut scenes because of it.
    This issue is born out of the rewarding at the end of the dungeon.
    This could be countered by splitting the "firsttimer" bonus and reward a bit of it everytime after the firsttimer watched the cutscenes and doesn't skip them. In addition they could add a "light" bonus of the lowest grades to it.

    Quote Originally Posted by Ama_Hamada View Post
    Then suggest a different way of doing it!

    instead of 100 lore for 10 mins or 24 light (or whatever tit is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    They could add optional ways which are rewarding you with additional light and/or tomestones, like spawnable "secret" bosses or special handling of mechanics
    (4)
    Last edited by Legion88; 05-10-2017 at 04:37 PM.

  10. #30
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Can't really speak for others here, but if I had the choice of running a challenging non-linear dungeon with reasonably difficult mechanics and mob placement three times a week to cap tomes vs faceroll 20-minute experts six times a week, I'd do it. But if I had to still run it six times a week like expert I'd never touch it.

    Better yet, give me a totally brutalizing system like Wow's Mythic+ which is basically as hard as the hardest raid tier in the game except condensed down to five people instead of twenty, with ilevel gear rewards that match the challenge, and I'd be even happier.
    (3)

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