I personally have no issue with this as long as the people which skip forward understand they aren't going to understand what is going on or any important nuance. For example, if they are wondering why they are hanging out with someone called Lyse who they don't know or what the hell happened to the other scions or why they are going to Ala Mhigo, that is on them. As long as they don't mess with the story I am playing.
They are already looking at adding a story jumping and level jumping potion. It just won't be coming at launch.
This isn't entirely untrue but it is amazing how much information people dismiss as 'filler dialogue crap' and then complain later that they don't understand why something is the way it is when it was explained earlier in that dialog. That 'filler dialogue crap' is often fleshing out lore, establishing immersion and world building. There is also the fact there is very little of that in HW's MSQ so there wouldn't be much to trim.
Again if they are happy to skip the story and accept that there are things that might confuse them. There is a lot that goes on and a lot of relationships that get build. That is pretty hard to abridge. As for a summary... I wouldn't be opposed to one but its pretty tricky to easily summarise without still missing details that might lead to confusion later and it means time they spend doing that instead of making us existing players content. The closest we get without resources getting taken away from development for existing players is the journal in the inn where you can rewatch cutscenes.
Still, for those who don't care about the story we will probably have a story skip potion at some point in 4.x. That's the earliest we will see it. They are not going to rush something like that for launch.



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