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Thread: WHM AF3 Concern

  1. #31
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kosmos992k View Post
    Physics won't help long hair that either lays over the flared neck, or pools inside it. In real life, you would fold the collar, or modify the armor to let hair hang properly - or as some already suggested, change to shorter hair. I don't prefer the shorter hair much, but until the game let's me remove the clippy collars, I am forced to use shorter styles or endure annoying clipping.
    Physics engines are responsible for handling clipping issues. It might look wonky for other purposes, but a proper physics engine wouldn't allow the type of clipping we currently see, because the hair and armour would be considered two separate objects that collide rather than intersect. Your point is well-taken, though, in that SE also needs to take into account hairstyles and such when designing gear in the first place.

    Quote Originally Posted by SendohJin View Post
    because of this
    http://www.siliconera.com/wordpress/...03/photo31.jpg

    nobody wants that to come back so we're okay with some clipping here and there.
    I think that's a bit of a false equivalence. I can't think of a mainstream title being released in the last 5-10 years with similarly bad clipping problems. If other companies can manage it, why can't we expect the same from SE? Just because XIV 1.0 had a terribly-optimized inefficient mess of an engine doesn't mean we should all just nod our heads and accept it when they half-ass parts of the "upgraded" version.

    Also, 1.0 would be an utter breeze to run on modern hardware. Hell, I had a laptop that ran it in a playable state - seven years ago. It's time to bring back the fancy shaders, high polygon counts, improved physics systems, and higher texture resolutions. The hardware can handle it.
    (0)

  2. #32
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    There are plenty of other games that came out in the past 10 years with clipping issues. GW2 for example.

    Its kind of beside the point. Frankly overhauling the engine to have a more advanced physics engine, assuming that the existing game engine can facilitate such an upgrade, is probably far from cost effective for the benefits. Most games with equivalent physics engines launch with them as a core part of the games structure rather than trying to integrate such a system at a later date. With major engine overhauls its usually easier building from scratch than retrofitting. Too many moving parts could be thrown out of whack. Frankly I would be highly surprised if it would be worth the investment of resources and there are things for the game I would vastly prefer they spend money on.

    I would also point out that while your system can handle it, other players systems might not. MMOs generally have to pander to a very wide audience so they are careful to allow a low minimum spec.
    (2)

  3. #33
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Belhi View Post
    snip
    They should look into retooling the engine for future expansions though, with the issues of clipping, the game could handle it a little better, with some hairstyles and chest pieces the clipping is awful, I wouldn't say game breaking, but in some regard it looks rushed. To me it sort of hinders character customization, tails bleed through and look horribly detached from the body, and long hair cuts through everything as if it were and hot knife to butter.

    You're correct with system requires though, but we're in this weird time where consoles are offering upgraded versions to keep games running and looking great. If I can boldly speak, I wouldn't be surprised if by 6.0 there wouldn't be talks of dropping the ps4, in favor of the Pro, since by then the Pro would be more affordable and not to mention Sony would likely have something coming out to compete with the Scorpio. With this in mind, I wouldn't rule out them considering a physics change, and while I realize this is all hypothetical, the truth is if they don't look to jump the game up in terms of performance with each new expansion, then the game will fall flat.
    (0)
    Last edited by Jetstream_Fox; 05-09-2017 at 05:24 PM.

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