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Thread: Dps que times

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  1. #1
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Queue times(for relevant content) aren't that bad and two new DPS won't change it nearly as much as people are browning their britches over. Healers and tanks get so nettled over there being two new DPS because they're gonna heal and tank- that means the base is largely going to be the same percentage as before, with a little dropoff as people try new classes. And that's gonna balance out after the initial rush anyway- people are always gonna play the role they like.

    Working as intended.
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  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Atlaworks View Post
    And that's gonna balance out after the initial rush anyway- people are always gonna play the role they like.
    I think too many people forget about this part. Sure, it's true that when SB first releases, we're going to have a ton of Samurai and Red Mages around, and DPS queues will be longer for a while as a result. But once the "new shiny thing" effect wears off, they're just going to be two of the fifteen jobs in the game, and the majority of the players who move to using those as their main are likely to be switching from another DPS job anyway.

    So, as a temporary effect, yes, DPS queues will be longer. But long-term, I don't see it changing much. And SE needs to design and balance the content for the long term, not for the temporary effect.
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