Quote Originally Posted by KingFrost View Post
I can't quite explain how refreshing that was to read.

My War being a 5th DPS mentality mainly stems from back my 2.0 or 2.x days.
I didn't get a chance to respond last night. I was reading your post a bit wrong. It seemed more like you were complaining about having to dps and not refusing to do that more than just wanting an overall change to the playstyle. I do agree it does get a bit old mindlessly spamming damage with no threat to me, especially considering how many mechanics ignore tanks anyway. It's why I actually like pld's sheltron and clemency as those are more active.

Quote Originally Posted by aleph_null View Post
I think having frequent mini tank busters and possibly a bit of rng element involved might incentivize the use of tank stance.
That wouldn't work. The main problem is that heals are so ridiculously powerful you don't need mitigation. As it stands regens and embrace out pace most of the damage being done in the game. Or if not account for a significant portion of it. If a healer were going full bore healing they could probably output HPS(heal per second) at around triple or quadruple that of the incoming dps from a boss. A whm can use one or two gcds and do around equal hps to the incoming dps for 30 seconds. A sch has a no resource unlimited fairy doing around the same thing permanently. A single cure II can do nearly half of a tank's total hp. Basically to get tanks to use tank stance they would need to do a fairly massive heal nerf.