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Thread: Tank Stances.

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  1. #34
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bswpayton View Post
    alot of warriors actually tend to not use butchers , well the ones that follow xenos guides he doesnt recommend it because it can make the mt have to go back into tank stance. But I dont like yorumi idea either tho haha
    Actually. You can weave Butcher's in every third combo. Still, if you're doing a lot of tank swaps (which you should), you'll get plenty of Blocks off.

    Quote Originally Posted by Jpec07 View Post
    I will say this once again, and this will probably be my last post in this forum, because it's become an echo chamber that passive aggressively drowns divergent opinion, so pay attention:

    MAXIMIZING YOUR DPS IS AN INCIDENTAL GOAL TO TANKING AND SHOULD NOT BE USED TO MEASURE A PLAYER'S PERFORMANCE AS TANK. YOUR PRIMARY GOAL AS A TANK IS MANAGING INCOMING DAMAGE, WHICH IS PRIMARILY ACCOMPLISHED THROUGH KEEPING HATE, NAVIGATING MECHANICS, AND MANAGING YOUR COOLDOWNS AND ABILITIES TO SURVIVE THE HITS YOU ARE TAKING.

    Yes, good DPS is good, and people should strive to maximize their output. Killing things faster pushes phases, and makes things slightly more convenient to your party members. But as a tank, your ability to output damage is a background goal. You are built to generate enmity and maximize your survival. A player who spends 100% of their time tanking in their defensive stance is not somehow performing 20-30% worse than a player who does the entire thing in their DPS stance.

    Good on you if you tank in DPS stance, but don't you dare look down on players who don't (that last part wasn't necessarily targeted at you, but it is something I've seen a lot of here).
    Please do not speak on tanking when you do not know how to do it efficiently.

    All forms of healing and mitigation have a threshold in this game. Once said threshold is reached, only damage matters. If I can mitigate Punishing Heat with Dark Mind, it's a waste being in Grit because healer potency is tuned so high, they'll overheal me beyond a certain point. In fact, Essential Dignity benefits from waiting until the tank drops significantly as it gains upwards of 1,000 potency the lower the target's HP gets. With only a 40 second cooldown, this can be properly coordinated where the Astro barely needs to drop Cleric yet still perform their role. A tank who maintains tank stance throughout the fight when it isn't necessary is not playing the job optimally. One could even argue it puts greater stress on the healers because that 800-1,000 DPS difference may determine whether you skip a mechanic. Killing A12S before Communion and the subsequen Holy Bleed means the healers get to avoid a massive healer check. You simply won't achieve that without good tank and healer DPS, though echo helps nowadays. You're clinging to the idea each job needs to adhere to the holy trinity and that simply isn't the case. FFXIV does very little to force either tanks or healers to perform their primary role with any regularity.

    Of course, all of this only applies outside prog. I neither expect nor care if an inexperienced tank stays in tank stance throughout the fight. They're learning. After a few clears though? You should be looking to optimize. Screaming this is an echo chamber because actual tanks disagree with you is, quite frankly, stupid.
    (3)
    Last edited by Bourne_Endeavor; 05-20-2017 at 12:53 AM.