Quote Originally Posted by Keikun View Post
And LOL people talking about "reality" stuff, they havent noticed but this game isnt actually the RL.
Of course it isn't, but devs have based all the tank and melee combat styles off of those found in real-life circumstances. Any attacks that might seem visually lackluster for them is because of this.

Quote Originally Posted by Soge01 View Post
Could a greatscythe user be a necromancer DPS Healer job class where it uses various single or double slashes with it's greatscythe and various other means and techniques to siphon the HP or MP from their enemies and distribute said HP and MP to either themselves or their allies to replenish them exist? And if so, could they also be a mid range to close range attacker/healer so we could have a range healers focus more on healing further spread out allies while the necromancer takes care of the ones nearby?
Cool idea, but I'd see two issues with it. The first is that healing-via-damage is a tricky system to pull off because of how hard it is to balance, where even the slightest difference in tuning can make it either too watered down or completely overpowered. Also the idea of a mid/close-range healer doesn't work either just because 1) it doesn't factor in groups with two of them or light party play where they're the only healer (especially if multiple DPS in the group are ranged), and 2) fixing this by giving them a ranged heal or two won't make them that much different that any other healer.