Quote Originally Posted by Kazrah View Post
So the biggest issue is that in a game where development leans HEAVILY on historical accuracy when it comes to weapon styles, a reaper-style scythe doesn't work due to the fact that it was never used historically as a weapon of war due to problems with weight imbalance and too much strain on the upper part of the shaft (don't laugh ><). There were war scythes, but those were closer to some polearms you'd see on Dragoon. My guess is that that's why the greatsword was picked over the scythe for a Dark Knight weapon, because of that particular preference toward adhering to that weapon style preference (even though they still use the wrong technique for it).

That being said, I did make a concept for a Reaper job that uses such a scythe, but I made it as a spellcaster and a means of explaining what a necromancer-like job would look like in this game.
This dude, QFT. Scythes are farming tools, yo.